Fallender Stein
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
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Exercise:
Ein Besucher lässt einen Stein in den Meter tiefen Sodbrunnen „Pozzo di San Patrizio“ bei Orvieto Italien fallen Abb. center includegraphicswidth.textwidth#image_path:pozzo-di-san-patrizio# center enumerate item Wie lange dauert es bis er den Stein in der Tiefe ins Wasser eauchen sieht? item Welche Maximalgeschwindigkeit erreicht der Stein? item Nach welcher Zeit hört der Besucher den Aufprall? enumerate Die Schallgeschwindigkeit beträgt .km/s.
Solution:
Es handelt sich um den freien Fall. enumerate item Es gilt für den Ort als Funktion der Zeit: yt y_ - fracgt^ myRarrow t sqrtfracy_g apx .s da ytapx.s ist. item Die Geschwindigkeit erhalten wir direkt aus: vtapx .s gt apx . item Der Schall bewegt sich mit konstanter Geschwindigkeit also gilt: y_ ct_S myRarrow t_S fracy_capx .s und damit hört man den Stein nach .s. enumerate
Ein Besucher lässt einen Stein in den Meter tiefen Sodbrunnen „Pozzo di San Patrizio“ bei Orvieto Italien fallen Abb. center includegraphicswidth.textwidth#image_path:pozzo-di-san-patrizio# center enumerate item Wie lange dauert es bis er den Stein in der Tiefe ins Wasser eauchen sieht? item Welche Maximalgeschwindigkeit erreicht der Stein? item Nach welcher Zeit hört der Besucher den Aufprall? enumerate Die Schallgeschwindigkeit beträgt .km/s.
Solution:
Es handelt sich um den freien Fall. enumerate item Es gilt für den Ort als Funktion der Zeit: yt y_ - fracgt^ myRarrow t sqrtfracy_g apx .s da ytapx.s ist. item Die Geschwindigkeit erhalten wir direkt aus: vtapx .s gt apx . item Der Schall bewegt sich mit konstanter Geschwindigkeit also gilt: y_ ct_S myRarrow t_S fracy_capx .s und damit hört man den Stein nach .s. enumerate
Meta Information
Exercise:
Ein Besucher lässt einen Stein in den Meter tiefen Sodbrunnen „Pozzo di San Patrizio“ bei Orvieto Italien fallen Abb. center includegraphicswidth.textwidth#image_path:pozzo-di-san-patrizio# center enumerate item Wie lange dauert es bis er den Stein in der Tiefe ins Wasser eauchen sieht? item Welche Maximalgeschwindigkeit erreicht der Stein? item Nach welcher Zeit hört der Besucher den Aufprall? enumerate Die Schallgeschwindigkeit beträgt .km/s.
Solution:
Es handelt sich um den freien Fall. enumerate item Es gilt für den Ort als Funktion der Zeit: yt y_ - fracgt^ myRarrow t sqrtfracy_g apx .s da ytapx.s ist. item Die Geschwindigkeit erhalten wir direkt aus: vtapx .s gt apx . item Der Schall bewegt sich mit konstanter Geschwindigkeit also gilt: y_ ct_S myRarrow t_S fracy_capx .s und damit hört man den Stein nach .s. enumerate
Ein Besucher lässt einen Stein in den Meter tiefen Sodbrunnen „Pozzo di San Patrizio“ bei Orvieto Italien fallen Abb. center includegraphicswidth.textwidth#image_path:pozzo-di-san-patrizio# center enumerate item Wie lange dauert es bis er den Stein in der Tiefe ins Wasser eauchen sieht? item Welche Maximalgeschwindigkeit erreicht der Stein? item Nach welcher Zeit hört der Besucher den Aufprall? enumerate Die Schallgeschwindigkeit beträgt .km/s.
Solution:
Es handelt sich um den freien Fall. enumerate item Es gilt für den Ort als Funktion der Zeit: yt y_ - fracgt^ myRarrow t sqrtfracy_g apx .s da ytapx.s ist. item Die Geschwindigkeit erhalten wir direkt aus: vtapx .s gt apx . item Der Schall bewegt sich mit konstanter Geschwindigkeit also gilt: y_ ct_S myRarrow t_S fracy_capx .s und damit hört man den Stein nach .s. enumerate
Contained in these collections
| Title | Creator | Matched on |
|---|---|---|
| Fallschirmsprung - Simulation | cm | tags |
| Brunnentiefe | cm | tags |
| James Bond I | cm | tags |
| Sprung ins Wasser | cm | tags |
| Steinwurf von Brücke | rb | tags |
Similar exercises (25)
| Title | Creator | Matched on |
|---|---|---|
| Fallschirmsprung - Simulation | cm | tags |
| Brunnentiefe | cm | tags |
| James Bond I | cm | tags |
| Sprung ins Wasser | cm | tags |
| Steinwurf von Brücke | rb | tags |
| Dreierseilschaft | rb | tags |
| Fallender Stein | test | title |
| Fallengelassener Stein | pw | tags |
| Fallgesetze | pw | tags |
| Realistischer Ball | cm | tags |
| Fallschutzplatten auf Kinderspielplätzen | uz | tags |
| Zwei Steine fallen lassen | Lie | tags |
| Fallender Ball | uz | tags |
| Frei fallender Körper | uz | tags |
| Weltrekord im Klippenspringen | uz | tags |
| Freier Fall mit Energiesatz | uz | tags |
| Körper nach unten schleudern | uz | tags |
| Körper nach unten schleudern | uz | tags |
| Brunnenschacht | sn | tags |
| Hilfspaket abwerfen | rb | tags |
| Abwurf eines Pakets | aej | tags |
| Abwurf eines Hilfspakets | uz | tags |
| Alter Kugelstoss-Weltrekord | uz | tags |
| Stein von Brücke werfen | uz | tags |
| Ballwurf von Dach | uz | tags |

