Doppler Shift
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
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Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
A loudspeaker emits sound waves with a frequency fO. The observer hears the sound at fdO. abcliste abc How fast is the loudspeaker if the observer is at rest? abc How fast is the observer if the loudspeark is at rest? abc Calculate the velocity if the loudspeaker and the observer both move at the same speed. abcliste
Solution:
The received frequency is higher than the emitted frequency so the loudspeaker and/or the observer move towards each other. abcliste abc The frequency heard by the observer is f' ffracv_Sv_S-v_E Solving for the velocity v_E of the loudspeaker leads to v_E vaF vstimesfracfd-ffd va approx resultvaP abc The frequency heard by the observer is f' ffracv_S+v_Rv_S Solving for the velocity v_R of the observer leads to v_R vbF vstimesfracfd-ff vb approx resultvbP abc The frequency heard by the observer is f' ffracv_S+vv_S-v Solving for the velocity v of both the loudspeaker and the observer leads to v vcF vstimesfracfd-ffd+f vc approx resultvcP abcliste
A loudspeaker emits sound waves with a frequency fO. The observer hears the sound at fdO. abcliste abc How fast is the loudspeaker if the observer is at rest? abc How fast is the observer if the loudspeark is at rest? abc Calculate the velocity if the loudspeaker and the observer both move at the same speed. abcliste
Solution:
The received frequency is higher than the emitted frequency so the loudspeaker and/or the observer move towards each other. abcliste abc The frequency heard by the observer is f' ffracv_Sv_S-v_E Solving for the velocity v_E of the loudspeaker leads to v_E vaF vstimesfracfd-ffd va approx resultvaP abc The frequency heard by the observer is f' ffracv_S+v_Rv_S Solving for the velocity v_R of the observer leads to v_R vbF vstimesfracfd-ff vb approx resultvbP abc The frequency heard by the observer is f' ffracv_S+vv_S-v Solving for the velocity v of both the loudspeaker and the observer leads to v vcF vstimesfracfd-ffd+f vc approx resultvcP abcliste
Meta Information
Exercise:
A loudspeaker emits sound waves with a frequency fO. The observer hears the sound at fdO. abcliste abc How fast is the loudspeaker if the observer is at rest? abc How fast is the observer if the loudspeark is at rest? abc Calculate the velocity if the loudspeaker and the observer both move at the same speed. abcliste
Solution:
The received frequency is higher than the emitted frequency so the loudspeaker and/or the observer move towards each other. abcliste abc The frequency heard by the observer is f' ffracv_Sv_S-v_E Solving for the velocity v_E of the loudspeaker leads to v_E vaF vstimesfracfd-ffd va approx resultvaP abc The frequency heard by the observer is f' ffracv_S+v_Rv_S Solving for the velocity v_R of the observer leads to v_R vbF vstimesfracfd-ff vb approx resultvbP abc The frequency heard by the observer is f' ffracv_S+vv_S-v Solving for the velocity v of both the loudspeaker and the observer leads to v vcF vstimesfracfd-ffd+f vc approx resultvcP abcliste
A loudspeaker emits sound waves with a frequency fO. The observer hears the sound at fdO. abcliste abc How fast is the loudspeaker if the observer is at rest? abc How fast is the observer if the loudspeark is at rest? abc Calculate the velocity if the loudspeaker and the observer both move at the same speed. abcliste
Solution:
The received frequency is higher than the emitted frequency so the loudspeaker and/or the observer move towards each other. abcliste abc The frequency heard by the observer is f' ffracv_Sv_S-v_E Solving for the velocity v_E of the loudspeaker leads to v_E vaF vstimesfracfd-ffd va approx resultvaP abc The frequency heard by the observer is f' ffracv_S+v_Rv_S Solving for the velocity v_R of the observer leads to v_R vbF vstimesfracfd-ff vb approx resultvbP abc The frequency heard by the observer is f' ffracv_S+vv_S-v Solving for the velocity v of both the loudspeaker and the observer leads to v vcF vstimesfracfd-ffd+f vc approx resultvcP abcliste
Contained in these collections:
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Acoustic Doppler Effect by by
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Acoustics by by
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Acoustics (BC) by by