Drehendes Rad beschleunigen
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
Need help? Yes, please!
The following quantities appear in the problem:
Zeit \(t\) / Winkelgeschwindigkeit / Kreisfrequenz \(\omega\) / Winkelbeschleunigung \(\alpha\) /
The following formulas must be used to solve the exercise:
\(\omega = \alpha t + \omega_0 \quad \)
No explanation / solution video to this exercise has yet been created.
Visit our YouTube-Channel to see solutions to other exercises.
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Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
abcliste abc Ein Rad drehe sich anfänglich mit .radianpersecond. Wie schnell dreht sich das Rad neu falls es währ .min mit .radianpersecondsquared beschleunigt wurde? abc Wie lange würde es bei -.radianpersecondsquared Bremsbeschleunigung dauern bis ein sich anfänglich mit .radianpersecond drehes Rad auf noch genau eine halbe Umdrehung pro Sekunde abgebremst wurde? abc Wie stark müsste man ein sich zu Beginn mit .radianpersecond drehes Rad beschleunigen um es innerhalb von .s auf taus Umdrehungen pro Minute zu bringen? abcliste
Solution:
abcliste abc omega omega_ + alpha t .radianpersecond + .radianpersecondsquared s .eradianpersecond .erps abc t fracomega-omega_alpha frac.radianpersecond-.radianpersecond-.radianpersecondsquared .s abc alpha fracomega-omega_t frac.eradianpersecond-.radianpersecond.s .eradianpersecondsquared .erpss abcliste
abcliste abc Ein Rad drehe sich anfänglich mit .radianpersecond. Wie schnell dreht sich das Rad neu falls es währ .min mit .radianpersecondsquared beschleunigt wurde? abc Wie lange würde es bei -.radianpersecondsquared Bremsbeschleunigung dauern bis ein sich anfänglich mit .radianpersecond drehes Rad auf noch genau eine halbe Umdrehung pro Sekunde abgebremst wurde? abc Wie stark müsste man ein sich zu Beginn mit .radianpersecond drehes Rad beschleunigen um es innerhalb von .s auf taus Umdrehungen pro Minute zu bringen? abcliste
Solution:
abcliste abc omega omega_ + alpha t .radianpersecond + .radianpersecondsquared s .eradianpersecond .erps abc t fracomega-omega_alpha frac.radianpersecond-.radianpersecond-.radianpersecondsquared .s abc alpha fracomega-omega_t frac.eradianpersecond-.radianpersecond.s .eradianpersecondsquared .erpss abcliste
Meta Information
Exercise:
abcliste abc Ein Rad drehe sich anfänglich mit .radianpersecond. Wie schnell dreht sich das Rad neu falls es währ .min mit .radianpersecondsquared beschleunigt wurde? abc Wie lange würde es bei -.radianpersecondsquared Bremsbeschleunigung dauern bis ein sich anfänglich mit .radianpersecond drehes Rad auf noch genau eine halbe Umdrehung pro Sekunde abgebremst wurde? abc Wie stark müsste man ein sich zu Beginn mit .radianpersecond drehes Rad beschleunigen um es innerhalb von .s auf taus Umdrehungen pro Minute zu bringen? abcliste
Solution:
abcliste abc omega omega_ + alpha t .radianpersecond + .radianpersecondsquared s .eradianpersecond .erps abc t fracomega-omega_alpha frac.radianpersecond-.radianpersecond-.radianpersecondsquared .s abc alpha fracomega-omega_t frac.eradianpersecond-.radianpersecond.s .eradianpersecondsquared .erpss abcliste
abcliste abc Ein Rad drehe sich anfänglich mit .radianpersecond. Wie schnell dreht sich das Rad neu falls es währ .min mit .radianpersecondsquared beschleunigt wurde? abc Wie lange würde es bei -.radianpersecondsquared Bremsbeschleunigung dauern bis ein sich anfänglich mit .radianpersecond drehes Rad auf noch genau eine halbe Umdrehung pro Sekunde abgebremst wurde? abc Wie stark müsste man ein sich zu Beginn mit .radianpersecond drehes Rad beschleunigen um es innerhalb von .s auf taus Umdrehungen pro Minute zu bringen? abcliste
Solution:
abcliste abc omega omega_ + alpha t .radianpersecond + .radianpersecondsquared s .eradianpersecond .erps abc t fracomega-omega_alpha frac.radianpersecond-.radianpersecond-.radianpersecondsquared .s abc alpha fracomega-omega_t frac.eradianpersecond-.radianpersecond.s .eradianpersecondsquared .erpss abcliste
Contained in these collections:
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Kinematik Kreis 2. Formel by TeXercises
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