Erkundungskapseln
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
Need help? Yes, please!
The following quantities appear in the problem:
Geschwindigkeit \(v\) /
The following formulas must be used to solve the exercise:
\(u' = \frac{u-v}{1-\frac{uv}{c^2}} \quad \)
No explanation / solution video to this exercise has yet been created.
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Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
Ein verirrtes Raumschiff set zwei Erkundungskapseln aus. Die eine verlässt das Raumschiff mit .c die andere mit .c in die entgegengesetzte Richtung. Welche Geschwindigkeit misst die erste Kapsel für die zweite Kapsel?
Solution:
Für die erste Kapsel System mathcalS hat das verirrte Raumschiff System mathcalS' die Geschwindigkeit v+.c positiv weil sich das verirrte Raumschiff von der ersten Kapsel entfernt. Vom verirrten Raumschiff aus gesehen hat die zweite Kapsel das uns eressiere Teilchen x die Geschwindigkeit u_x'+.c auch die beiden entfernen sich. Von der ersten Kapsel aus gesehen hat somit die zweite Kapsel folge Geschwindigkeit: u_x fracu_x'+v+fracu_x'vc^ .c
Ein verirrtes Raumschiff set zwei Erkundungskapseln aus. Die eine verlässt das Raumschiff mit .c die andere mit .c in die entgegengesetzte Richtung. Welche Geschwindigkeit misst die erste Kapsel für die zweite Kapsel?
Solution:
Für die erste Kapsel System mathcalS hat das verirrte Raumschiff System mathcalS' die Geschwindigkeit v+.c positiv weil sich das verirrte Raumschiff von der ersten Kapsel entfernt. Vom verirrten Raumschiff aus gesehen hat die zweite Kapsel das uns eressiere Teilchen x die Geschwindigkeit u_x'+.c auch die beiden entfernen sich. Von der ersten Kapsel aus gesehen hat somit die zweite Kapsel folge Geschwindigkeit: u_x fracu_x'+v+fracu_x'vc^ .c
Meta Information
Exercise:
Ein verirrtes Raumschiff set zwei Erkundungskapseln aus. Die eine verlässt das Raumschiff mit .c die andere mit .c in die entgegengesetzte Richtung. Welche Geschwindigkeit misst die erste Kapsel für die zweite Kapsel?
Solution:
Für die erste Kapsel System mathcalS hat das verirrte Raumschiff System mathcalS' die Geschwindigkeit v+.c positiv weil sich das verirrte Raumschiff von der ersten Kapsel entfernt. Vom verirrten Raumschiff aus gesehen hat die zweite Kapsel das uns eressiere Teilchen x die Geschwindigkeit u_x'+.c auch die beiden entfernen sich. Von der ersten Kapsel aus gesehen hat somit die zweite Kapsel folge Geschwindigkeit: u_x fracu_x'+v+fracu_x'vc^ .c
Ein verirrtes Raumschiff set zwei Erkundungskapseln aus. Die eine verlässt das Raumschiff mit .c die andere mit .c in die entgegengesetzte Richtung. Welche Geschwindigkeit misst die erste Kapsel für die zweite Kapsel?
Solution:
Für die erste Kapsel System mathcalS hat das verirrte Raumschiff System mathcalS' die Geschwindigkeit v+.c positiv weil sich das verirrte Raumschiff von der ersten Kapsel entfernt. Vom verirrten Raumschiff aus gesehen hat die zweite Kapsel das uns eressiere Teilchen x die Geschwindigkeit u_x'+.c auch die beiden entfernen sich. Von der ersten Kapsel aus gesehen hat somit die zweite Kapsel folge Geschwindigkeit: u_x fracu_x'+v+fracu_x'vc^ .c
Contained in these collections:
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Geschwindigkeitstransformation by TeXercises