Frontaler Zusammenstoss (kürzer)
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
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Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
Ein Personenwagen mit der Massen m_sikg und eine Lieferwagen mit der Masse m_sikg stossen frontal und inelastisch zusammen. Dabei hatte der Personenwagen die Geschwindigkeit v_sikm/h der Lieferwagen die Geschwindigeit v_sikm/h. Bestimme den Betrag der Geschwindigkeit der Fahrzeuge nach dem Zusammenstoss und die Richtung der Geschwindigkeit relativ zur ursprünglichen Fahrtrichtung des Personenwagens.
Solution:
Geg.: m_sikg v_.sim/s m_sikg v_.sim/s Ges.: u Impulserhaltung ergibt: m_v_+m_v_m_+m_uRa ufracm_v_+m_v_m_+m_ Damit erhalten wir: ufracsikg .sim/s+sikg -.sim/ssikg+sikgres-.m/s Beachte: v_ zeigt in die negative x-Richtung ist mithin negativ womit der Impuls p_ auch negativ wird. Nach dem Stoss bewegen sich die Körper also entegegen der ursprünglichen Fahrtrichtung des Personenwagens.
Ein Personenwagen mit der Massen m_sikg und eine Lieferwagen mit der Masse m_sikg stossen frontal und inelastisch zusammen. Dabei hatte der Personenwagen die Geschwindigkeit v_sikm/h der Lieferwagen die Geschwindigeit v_sikm/h. Bestimme den Betrag der Geschwindigkeit der Fahrzeuge nach dem Zusammenstoss und die Richtung der Geschwindigkeit relativ zur ursprünglichen Fahrtrichtung des Personenwagens.
Solution:
Geg.: m_sikg v_.sim/s m_sikg v_.sim/s Ges.: u Impulserhaltung ergibt: m_v_+m_v_m_+m_uRa ufracm_v_+m_v_m_+m_ Damit erhalten wir: ufracsikg .sim/s+sikg -.sim/ssikg+sikgres-.m/s Beachte: v_ zeigt in die negative x-Richtung ist mithin negativ womit der Impuls p_ auch negativ wird. Nach dem Stoss bewegen sich die Körper also entegegen der ursprünglichen Fahrtrichtung des Personenwagens.
Meta Information
Exercise:
Ein Personenwagen mit der Massen m_sikg und eine Lieferwagen mit der Masse m_sikg stossen frontal und inelastisch zusammen. Dabei hatte der Personenwagen die Geschwindigkeit v_sikm/h der Lieferwagen die Geschwindigeit v_sikm/h. Bestimme den Betrag der Geschwindigkeit der Fahrzeuge nach dem Zusammenstoss und die Richtung der Geschwindigkeit relativ zur ursprünglichen Fahrtrichtung des Personenwagens.
Solution:
Geg.: m_sikg v_.sim/s m_sikg v_.sim/s Ges.: u Impulserhaltung ergibt: m_v_+m_v_m_+m_uRa ufracm_v_+m_v_m_+m_ Damit erhalten wir: ufracsikg .sim/s+sikg -.sim/ssikg+sikgres-.m/s Beachte: v_ zeigt in die negative x-Richtung ist mithin negativ womit der Impuls p_ auch negativ wird. Nach dem Stoss bewegen sich die Körper also entegegen der ursprünglichen Fahrtrichtung des Personenwagens.
Ein Personenwagen mit der Massen m_sikg und eine Lieferwagen mit der Masse m_sikg stossen frontal und inelastisch zusammen. Dabei hatte der Personenwagen die Geschwindigkeit v_sikm/h der Lieferwagen die Geschwindigeit v_sikm/h. Bestimme den Betrag der Geschwindigkeit der Fahrzeuge nach dem Zusammenstoss und die Richtung der Geschwindigkeit relativ zur ursprünglichen Fahrtrichtung des Personenwagens.
Solution:
Geg.: m_sikg v_.sim/s m_sikg v_.sim/s Ges.: u Impulserhaltung ergibt: m_v_+m_v_m_+m_uRa ufracm_v_+m_v_m_+m_ Damit erhalten wir: ufracsikg .sim/s+sikg -.sim/ssikg+sikgres-.m/s Beachte: v_ zeigt in die negative x-Richtung ist mithin negativ womit der Impuls p_ auch negativ wird. Nach dem Stoss bewegen sich die Körper also entegegen der ursprünglichen Fahrtrichtung des Personenwagens.
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