Höhe des Leuchtturms
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
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Video
\(\LaTeX\)
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Exercise:
Von einem Schiff S_ aus sieht man die Spitze eines Leuchtturms unter dem Höhenwinkel alphaang und von einem Schiff S_ aus unter dem Höhenwinkel betaang. Beide Schiffe befinden sich genau westlich vom Leuchtturm und sind m voneinander entfernt. Berechne die Höhe des Leuchtturms. center tikzpicturescale. %Koordinaten coordinate A at ; coordinate B at ; coordinate C at ..; coordinate D at ..; coordinate E at ..; coordinate F at ..; coordinate G at ..; coordinate H at ..; coordinate I at .; coordinate J at .; coordinate K at .; coordinate L at .; coordinate M at .; coordinate N at .; coordinatelabelabove:L O at .; coordinatelabelabove:S_ P at -; coordinatelabelabove:S_ Q at -; %Viereck - Füllung filldrawcolorred! fillred! C -- D -- E -- F -- cycle; filldrawcolorred! fillred! G -- H -- I -- J -- cycle; filldrawcolorblack! fillwhite! K -- L -- N -- M -- cycle; filldrawcolorred! fillred! M -- N -- O -- cycle; filldrawcolorblack! fillwhite! A -- B -- C -- D -- cycle; filldrawcolorblack! fillwhite! E -- F -- G -- H -- cycle; draw colorblack!O -- P; draw colorblack!O -- Q; draw latex-latex colorblack!-- -- -- nodemidway below m; pathangle eccentricity. C -- A -- D pic fill opacity. angle radiuscm right colorred "alpha" draw - fillred! angleA--P--O; pathangle eccentricity. C -- A -- D pic fill opacity. angle radiuscm right colorblue "beta" draw - fillblue! angleA--Q--O; fillNavyBlue plotsmoothdomain-:- samples x.+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillTan plotsmoothdomain-: samples x.+.*rnd |- --.; draw latex-latex colorblack!. -- . nodemidway right h; tikzpicture center
Solution:
Man berechnet zunächst den Winkel gamma und damit anschliess delta: center tikzpicturescale. %Koordinaten coordinate A at ; coordinate B at ; coordinate C at ..; coordinate D at ..; coordinate E at ..; coordinate F at ..; coordinate G at ..; coordinate H at ..; coordinate I at .; coordinate J at .; coordinate K at .; coordinate L at .; coordinate M at .; coordinate N at .; coordinatelabelabove:L O at .; coordinate P at -; coordinate Q at -; coordinatelabelleft:S_ R at --; coordinatelabelright:S_ S at --; coordinate T at -; %Viereck - Füllung filldrawcolorred! fillred! C -- D -- E -- F -- cycle; filldrawcolorred! fillred! G -- H -- I -- J -- cycle; filldrawcolorblack! fillwhite! K -- L -- N -- M -- cycle; filldrawcolorred! fillred! M -- N -- O -- cycle; filldrawcolorblack! fillwhite! A -- B -- C -- D -- cycle; filldrawcolorblack! fillwhite! E -- F -- G -- H -- cycle; draw colorblack!O -- P; draw colorblack!O -- Q; draw latex-latex colorblack!R -- S nodemidway below m; pathangle eccentricity C -- A -- D pic fill opacity. angle radiuscm right colorred "alpha" draw - fillred! angleA--P--O; pathangle eccentricity C -- A -- D pic fill opacity. angle radius.cm right colorblue "beta" draw - fillblue! angleA--Q--O; pathangle eccentricity. P -- Q -- D pic fill opacity. angle radius.cm colorviolet "gamma" draw - fillviolet! angleO--Q--P; pathangle eccentricity. P -- Q -- D pic fill opacity. angle radiuscm colorviolet below "delta" draw - fillviolet! angleP--O--Q; fillNavyBlue plotsmoothdomain-:- samples x.+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillTan plotsmoothdomain-: samples x.+.*rnd |- --.; draw latex-latex colorblack!. -- . nodemidway right h; tikzpicture center gamma ang-beta ang delta ang-alpha-gamma ang Nun kann man den Sinussatz verwen um die Strecke S_L zu bestimmen: fracmsindelta fracS_Lsinalpha &Rightarrow S_Lfracmsindelta sinalpha .m Mit diesen Informationen berechnet man schliesslich wie gewünscht h: sinbeta frachS_L &Rightarrow h sinbeta S_L .m Also ist der Leuchtturm .m hoch.
Von einem Schiff S_ aus sieht man die Spitze eines Leuchtturms unter dem Höhenwinkel alphaang und von einem Schiff S_ aus unter dem Höhenwinkel betaang. Beide Schiffe befinden sich genau westlich vom Leuchtturm und sind m voneinander entfernt. Berechne die Höhe des Leuchtturms. center tikzpicturescale. %Koordinaten coordinate A at ; coordinate B at ; coordinate C at ..; coordinate D at ..; coordinate E at ..; coordinate F at ..; coordinate G at ..; coordinate H at ..; coordinate I at .; coordinate J at .; coordinate K at .; coordinate L at .; coordinate M at .; coordinate N at .; coordinatelabelabove:L O at .; coordinatelabelabove:S_ P at -; coordinatelabelabove:S_ Q at -; %Viereck - Füllung filldrawcolorred! fillred! C -- D -- E -- F -- cycle; filldrawcolorred! fillred! G -- H -- I -- J -- cycle; filldrawcolorblack! fillwhite! K -- L -- N -- M -- cycle; filldrawcolorred! fillred! M -- N -- O -- cycle; filldrawcolorblack! fillwhite! A -- B -- C -- D -- cycle; filldrawcolorblack! fillwhite! E -- F -- G -- H -- cycle; draw colorblack!O -- P; draw colorblack!O -- Q; draw latex-latex colorblack!-- -- -- nodemidway below m; pathangle eccentricity. C -- A -- D pic fill opacity. angle radiuscm right colorred "alpha" draw - fillred! angleA--P--O; pathangle eccentricity. C -- A -- D pic fill opacity. angle radiuscm right colorblue "beta" draw - fillblue! angleA--Q--O; fillNavyBlue plotsmoothdomain-:- samples x.+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillTan plotsmoothdomain-: samples x.+.*rnd |- --.; draw latex-latex colorblack!. -- . nodemidway right h; tikzpicture center
Solution:
Man berechnet zunächst den Winkel gamma und damit anschliess delta: center tikzpicturescale. %Koordinaten coordinate A at ; coordinate B at ; coordinate C at ..; coordinate D at ..; coordinate E at ..; coordinate F at ..; coordinate G at ..; coordinate H at ..; coordinate I at .; coordinate J at .; coordinate K at .; coordinate L at .; coordinate M at .; coordinate N at .; coordinatelabelabove:L O at .; coordinate P at -; coordinate Q at -; coordinatelabelleft:S_ R at --; coordinatelabelright:S_ S at --; coordinate T at -; %Viereck - Füllung filldrawcolorred! fillred! C -- D -- E -- F -- cycle; filldrawcolorred! fillred! G -- H -- I -- J -- cycle; filldrawcolorblack! fillwhite! K -- L -- N -- M -- cycle; filldrawcolorred! fillred! M -- N -- O -- cycle; filldrawcolorblack! fillwhite! A -- B -- C -- D -- cycle; filldrawcolorblack! fillwhite! E -- F -- G -- H -- cycle; draw colorblack!O -- P; draw colorblack!O -- Q; draw latex-latex colorblack!R -- S nodemidway below m; pathangle eccentricity C -- A -- D pic fill opacity. angle radiuscm right colorred "alpha" draw - fillred! angleA--P--O; pathangle eccentricity C -- A -- D pic fill opacity. angle radius.cm right colorblue "beta" draw - fillblue! angleA--Q--O; pathangle eccentricity. P -- Q -- D pic fill opacity. angle radius.cm colorviolet "gamma" draw - fillviolet! angleO--Q--P; pathangle eccentricity. P -- Q -- D pic fill opacity. angle radiuscm colorviolet below "delta" draw - fillviolet! angleP--O--Q; fillNavyBlue plotsmoothdomain-:- samples x.+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillTan plotsmoothdomain-: samples x.+.*rnd |- --.; draw latex-latex colorblack!. -- . nodemidway right h; tikzpicture center gamma ang-beta ang delta ang-alpha-gamma ang Nun kann man den Sinussatz verwen um die Strecke S_L zu bestimmen: fracmsindelta fracS_Lsinalpha &Rightarrow S_Lfracmsindelta sinalpha .m Mit diesen Informationen berechnet man schliesslich wie gewünscht h: sinbeta frachS_L &Rightarrow h sinbeta S_L .m Also ist der Leuchtturm .m hoch.
Meta Information
Exercise:
Von einem Schiff S_ aus sieht man die Spitze eines Leuchtturms unter dem Höhenwinkel alphaang und von einem Schiff S_ aus unter dem Höhenwinkel betaang. Beide Schiffe befinden sich genau westlich vom Leuchtturm und sind m voneinander entfernt. Berechne die Höhe des Leuchtturms. center tikzpicturescale. %Koordinaten coordinate A at ; coordinate B at ; coordinate C at ..; coordinate D at ..; coordinate E at ..; coordinate F at ..; coordinate G at ..; coordinate H at ..; coordinate I at .; coordinate J at .; coordinate K at .; coordinate L at .; coordinate M at .; coordinate N at .; coordinatelabelabove:L O at .; coordinatelabelabove:S_ P at -; coordinatelabelabove:S_ Q at -; %Viereck - Füllung filldrawcolorred! fillred! C -- D -- E -- F -- cycle; filldrawcolorred! fillred! G -- H -- I -- J -- cycle; filldrawcolorblack! fillwhite! K -- L -- N -- M -- cycle; filldrawcolorred! fillred! M -- N -- O -- cycle; filldrawcolorblack! fillwhite! A -- B -- C -- D -- cycle; filldrawcolorblack! fillwhite! E -- F -- G -- H -- cycle; draw colorblack!O -- P; draw colorblack!O -- Q; draw latex-latex colorblack!-- -- -- nodemidway below m; pathangle eccentricity. C -- A -- D pic fill opacity. angle radiuscm right colorred "alpha" draw - fillred! angleA--P--O; pathangle eccentricity. C -- A -- D pic fill opacity. angle radiuscm right colorblue "beta" draw - fillblue! angleA--Q--O; fillNavyBlue plotsmoothdomain-:- samples x.+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillTan plotsmoothdomain-: samples x.+.*rnd |- --.; draw latex-latex colorblack!. -- . nodemidway right h; tikzpicture center
Solution:
Man berechnet zunächst den Winkel gamma und damit anschliess delta: center tikzpicturescale. %Koordinaten coordinate A at ; coordinate B at ; coordinate C at ..; coordinate D at ..; coordinate E at ..; coordinate F at ..; coordinate G at ..; coordinate H at ..; coordinate I at .; coordinate J at .; coordinate K at .; coordinate L at .; coordinate M at .; coordinate N at .; coordinatelabelabove:L O at .; coordinate P at -; coordinate Q at -; coordinatelabelleft:S_ R at --; coordinatelabelright:S_ S at --; coordinate T at -; %Viereck - Füllung filldrawcolorred! fillred! C -- D -- E -- F -- cycle; filldrawcolorred! fillred! G -- H -- I -- J -- cycle; filldrawcolorblack! fillwhite! K -- L -- N -- M -- cycle; filldrawcolorred! fillred! M -- N -- O -- cycle; filldrawcolorblack! fillwhite! A -- B -- C -- D -- cycle; filldrawcolorblack! fillwhite! E -- F -- G -- H -- cycle; draw colorblack!O -- P; draw colorblack!O -- Q; draw latex-latex colorblack!R -- S nodemidway below m; pathangle eccentricity C -- A -- D pic fill opacity. angle radiuscm right colorred "alpha" draw - fillred! angleA--P--O; pathangle eccentricity C -- A -- D pic fill opacity. angle radius.cm right colorblue "beta" draw - fillblue! angleA--Q--O; pathangle eccentricity. P -- Q -- D pic fill opacity. angle radius.cm colorviolet "gamma" draw - fillviolet! angleO--Q--P; pathangle eccentricity. P -- Q -- D pic fill opacity. angle radiuscm colorviolet below "delta" draw - fillviolet! angleP--O--Q; fillNavyBlue plotsmoothdomain-:- samples x.+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillTan plotsmoothdomain-: samples x.+.*rnd |- --.; draw latex-latex colorblack!. -- . nodemidway right h; tikzpicture center gamma ang-beta ang delta ang-alpha-gamma ang Nun kann man den Sinussatz verwen um die Strecke S_L zu bestimmen: fracmsindelta fracS_Lsinalpha &Rightarrow S_Lfracmsindelta sinalpha .m Mit diesen Informationen berechnet man schliesslich wie gewünscht h: sinbeta frachS_L &Rightarrow h sinbeta S_L .m Also ist der Leuchtturm .m hoch.
Von einem Schiff S_ aus sieht man die Spitze eines Leuchtturms unter dem Höhenwinkel alphaang und von einem Schiff S_ aus unter dem Höhenwinkel betaang. Beide Schiffe befinden sich genau westlich vom Leuchtturm und sind m voneinander entfernt. Berechne die Höhe des Leuchtturms. center tikzpicturescale. %Koordinaten coordinate A at ; coordinate B at ; coordinate C at ..; coordinate D at ..; coordinate E at ..; coordinate F at ..; coordinate G at ..; coordinate H at ..; coordinate I at .; coordinate J at .; coordinate K at .; coordinate L at .; coordinate M at .; coordinate N at .; coordinatelabelabove:L O at .; coordinatelabelabove:S_ P at -; coordinatelabelabove:S_ Q at -; %Viereck - Füllung filldrawcolorred! fillred! C -- D -- E -- F -- cycle; filldrawcolorred! fillred! G -- H -- I -- J -- cycle; filldrawcolorblack! fillwhite! K -- L -- N -- M -- cycle; filldrawcolorred! fillred! M -- N -- O -- cycle; filldrawcolorblack! fillwhite! A -- B -- C -- D -- cycle; filldrawcolorblack! fillwhite! E -- F -- G -- H -- cycle; draw colorblack!O -- P; draw colorblack!O -- Q; draw latex-latex colorblack!-- -- -- nodemidway below m; pathangle eccentricity. C -- A -- D pic fill opacity. angle radiuscm right colorred "alpha" draw - fillred! angleA--P--O; pathangle eccentricity. C -- A -- D pic fill opacity. angle radiuscm right colorblue "beta" draw - fillblue! angleA--Q--O; fillNavyBlue plotsmoothdomain-:- samples x.+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillTan plotsmoothdomain-: samples x.+.*rnd |- --.; draw latex-latex colorblack!. -- . nodemidway right h; tikzpicture center
Solution:
Man berechnet zunächst den Winkel gamma und damit anschliess delta: center tikzpicturescale. %Koordinaten coordinate A at ; coordinate B at ; coordinate C at ..; coordinate D at ..; coordinate E at ..; coordinate F at ..; coordinate G at ..; coordinate H at ..; coordinate I at .; coordinate J at .; coordinate K at .; coordinate L at .; coordinate M at .; coordinate N at .; coordinatelabelabove:L O at .; coordinate P at -; coordinate Q at -; coordinatelabelleft:S_ R at --; coordinatelabelright:S_ S at --; coordinate T at -; %Viereck - Füllung filldrawcolorred! fillred! C -- D -- E -- F -- cycle; filldrawcolorred! fillred! G -- H -- I -- J -- cycle; filldrawcolorblack! fillwhite! K -- L -- N -- M -- cycle; filldrawcolorred! fillred! M -- N -- O -- cycle; filldrawcolorblack! fillwhite! A -- B -- C -- D -- cycle; filldrawcolorblack! fillwhite! E -- F -- G -- H -- cycle; draw colorblack!O -- P; draw colorblack!O -- Q; draw latex-latex colorblack!R -- S nodemidway below m; pathangle eccentricity C -- A -- D pic fill opacity. angle radiuscm right colorred "alpha" draw - fillred! angleA--P--O; pathangle eccentricity C -- A -- D pic fill opacity. angle radius.cm right colorblue "beta" draw - fillblue! angleA--Q--O; pathangle eccentricity. P -- Q -- D pic fill opacity. angle radius.cm colorviolet "gamma" draw - fillviolet! angleO--Q--P; pathangle eccentricity. P -- Q -- D pic fill opacity. angle radiuscm colorviolet below "delta" draw - fillviolet! angleP--O--Q; fillNavyBlue plotsmoothdomain-:- samples x.+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x+.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillNavyBlue! plotsmoothdomain-:- samples x-.*rnd |- --.; fillTan plotsmoothdomain-: samples x.+.*rnd |- --.; draw latex-latex colorblack!. -- . nodemidway right h; tikzpicture center gamma ang-beta ang delta ang-alpha-gamma ang Nun kann man den Sinussatz verwen um die Strecke S_L zu bestimmen: fracmsindelta fracS_Lsinalpha &Rightarrow S_Lfracmsindelta sinalpha .m Mit diesen Informationen berechnet man schliesslich wie gewünscht h: sinbeta frachS_L &Rightarrow h sinbeta S_L .m Also ist der Leuchtturm .m hoch.
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