Kleines Kind
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
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Exercise:
Ein kleines Kind schiebt eine Kiste m kg mit konstanter Kraft. Da das Kind zu schwach oder die Reibung mu_G . zu gross ist hilft die Mutter etwas. Dabei hebt sie die Kiste etwas an sodass sich die Normalkraft halbiert. Bestimmen Sie die Kraft des Kindes falls die Kist sich mit konstanter Geschwindigkeit bewegt. Tipp: Anheben heisst hier nicht dass die Kiste den Kontakt mit dem Boden verliert.
Solution:
Die Kräfte in x-Richtung sind: F_resx myRarrow F_K - F_R myRarrow F_K F_R. In y-Richtung gilt: F_resy myRarrow F_M + F_N - F_g . Da die Kraft der Mutter zu einer Halbierung der Normalkraft führt muss die Normalkraft und die Kraft der Mutter gleich sein. Damit erhalten wir: F_N F_g myRarrow F_N fracF_g. Eingesetzt in die erste Gleichung ergibt: F_K mu_GF_N mu_Gfracmgapx .N.
Ein kleines Kind schiebt eine Kiste m kg mit konstanter Kraft. Da das Kind zu schwach oder die Reibung mu_G . zu gross ist hilft die Mutter etwas. Dabei hebt sie die Kiste etwas an sodass sich die Normalkraft halbiert. Bestimmen Sie die Kraft des Kindes falls die Kist sich mit konstanter Geschwindigkeit bewegt. Tipp: Anheben heisst hier nicht dass die Kiste den Kontakt mit dem Boden verliert.
Solution:
Die Kräfte in x-Richtung sind: F_resx myRarrow F_K - F_R myRarrow F_K F_R. In y-Richtung gilt: F_resy myRarrow F_M + F_N - F_g . Da die Kraft der Mutter zu einer Halbierung der Normalkraft führt muss die Normalkraft und die Kraft der Mutter gleich sein. Damit erhalten wir: F_N F_g myRarrow F_N fracF_g. Eingesetzt in die erste Gleichung ergibt: F_K mu_GF_N mu_Gfracmgapx .N.
Meta Information
Exercise:
Ein kleines Kind schiebt eine Kiste m kg mit konstanter Kraft. Da das Kind zu schwach oder die Reibung mu_G . zu gross ist hilft die Mutter etwas. Dabei hebt sie die Kiste etwas an sodass sich die Normalkraft halbiert. Bestimmen Sie die Kraft des Kindes falls die Kist sich mit konstanter Geschwindigkeit bewegt. Tipp: Anheben heisst hier nicht dass die Kiste den Kontakt mit dem Boden verliert.
Solution:
Die Kräfte in x-Richtung sind: F_resx myRarrow F_K - F_R myRarrow F_K F_R. In y-Richtung gilt: F_resy myRarrow F_M + F_N - F_g . Da die Kraft der Mutter zu einer Halbierung der Normalkraft führt muss die Normalkraft und die Kraft der Mutter gleich sein. Damit erhalten wir: F_N F_g myRarrow F_N fracF_g. Eingesetzt in die erste Gleichung ergibt: F_K mu_GF_N mu_Gfracmgapx .N.
Ein kleines Kind schiebt eine Kiste m kg mit konstanter Kraft. Da das Kind zu schwach oder die Reibung mu_G . zu gross ist hilft die Mutter etwas. Dabei hebt sie die Kiste etwas an sodass sich die Normalkraft halbiert. Bestimmen Sie die Kraft des Kindes falls die Kist sich mit konstanter Geschwindigkeit bewegt. Tipp: Anheben heisst hier nicht dass die Kiste den Kontakt mit dem Boden verliert.
Solution:
Die Kräfte in x-Richtung sind: F_resx myRarrow F_K - F_R myRarrow F_K F_R. In y-Richtung gilt: F_resy myRarrow F_M + F_N - F_g . Da die Kraft der Mutter zu einer Halbierung der Normalkraft führt muss die Normalkraft und die Kraft der Mutter gleich sein. Damit erhalten wir: F_N F_g myRarrow F_N fracF_g. Eingesetzt in die erste Gleichung ergibt: F_K mu_GF_N mu_Gfracmgapx .N.
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