Light reflected from two mirrors
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
No explanation / solution video to this exercise has yet been created.
Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
Show that when light reflects from two mirrors that meet each other at a right angle the outgoing ray is parallel to the incoming ray.
Solution:
center tikzpictureLatex line width.pt % Mirrors drawvery thick - -- noderight Mirror ; drawvery thick - -- nodeabove Mirror ; % Pos coordinate O at ; coordinate A at ; coordinate B at ; coordinate P at ; coordinate C at ; coordinate N at .; % normal helper po at A coordinate N at .; % normal helper po at B % Normals dashed drawdashed gray -. -- ; drawdashed gray -. -- ; % Auxiliary triangle O-A-B drawdotted O -- A; drawdotted O -- B; % Rays draw- thick blue P -- A nodemidway above right incoming; draw- thick blue A -- B; draw- thick blue B -- C nodemidway above right outgoing; % Angle marks pic"theta" draw angle radius.cm angle eccentricity. angle P--A--N; pic"theta" draw angle radius.cm angle eccentricity. angle N--A--B; pic"varphi" draw angle radius.cm angle eccentricity. angle A--B--N; pic"varphi" draw angle radius.cm angle eccentricity. angle N--B--C; pic"^circ" draw angle radius.cm angle A--O--B; nodebelow at A A; nodeleft at B B; nodebelow left at O O; tikzpicture center medskip textbfStep -- Law of reflection. Let the incoming ray strike mirror at po A with angle of incidence theta measured from the normal to mirror . By the law of reflection the reflected angle at A is also theta. This reflected ray travels to mirror and strikes it at po B with angle of incidence varphi measured from the normal to mirror reflecting again at angle varphi. medskip textbfStep -- Triangle OAB. Let O be the corner where the two mirrors meet so angle AOB ^circ. Since the normal at A is perpicular to mirror the angle between segment AB and mirror itself is angle OAB ^circ - theta . Similarly the angle between AB and mirror at B is angle OBA ^circ - varphi . Since the angles of triangle OAB to ^circ: ^circ + ^circ - theta + ^circ - varphi ^circ quadLongrightarrowquad theta + varphi ^circ . medskip textbfStep -- Total deviation of the ray. Each reflection deviates the ray's direction of travel by ^circ - theta at A and ^circ - varphi at B. The total deviation after both reflections is ^circ - theta + ^circ - varphi ^circ - theta + varphi ^circ - ^circ ^circ . A total deviation of exactly ^circ means the outgoing ray pos in exactly the opposite direction to the incoming ray. Hence the outgoing ray is parallel in fact antiparallel to the incoming ray. qed bigskip noindent textbfAlternative proof vector form. Place mirror along the x-axis and mirror along the y-axis. Reflection off a horizontal mirror negates the y-component of a ray's direction vector; reflection off a vertical mirror negates the x-component. If the incoming ray has direction d_x d_y then d_x d_y ;xrightarrowtextmirror ; d_x -d_y ;xrightarrowtextmirror ; -d_x -d_y -d_x d_y. The outgoing direction is exactly - times the incoming direction so the two rays are parallel antiparallel -- regardless of the angle of incidence. This is the general two-dimensional corner-reflector result. qed
Show that when light reflects from two mirrors that meet each other at a right angle the outgoing ray is parallel to the incoming ray.
Solution:
center tikzpictureLatex line width.pt % Mirrors drawvery thick - -- noderight Mirror ; drawvery thick - -- nodeabove Mirror ; % Pos coordinate O at ; coordinate A at ; coordinate B at ; coordinate P at ; coordinate C at ; coordinate N at .; % normal helper po at A coordinate N at .; % normal helper po at B % Normals dashed drawdashed gray -. -- ; drawdashed gray -. -- ; % Auxiliary triangle O-A-B drawdotted O -- A; drawdotted O -- B; % Rays draw- thick blue P -- A nodemidway above right incoming; draw- thick blue A -- B; draw- thick blue B -- C nodemidway above right outgoing; % Angle marks pic"theta" draw angle radius.cm angle eccentricity. angle P--A--N; pic"theta" draw angle radius.cm angle eccentricity. angle N--A--B; pic"varphi" draw angle radius.cm angle eccentricity. angle A--B--N; pic"varphi" draw angle radius.cm angle eccentricity. angle N--B--C; pic"^circ" draw angle radius.cm angle A--O--B; nodebelow at A A; nodeleft at B B; nodebelow left at O O; tikzpicture center medskip textbfStep -- Law of reflection. Let the incoming ray strike mirror at po A with angle of incidence theta measured from the normal to mirror . By the law of reflection the reflected angle at A is also theta. This reflected ray travels to mirror and strikes it at po B with angle of incidence varphi measured from the normal to mirror reflecting again at angle varphi. medskip textbfStep -- Triangle OAB. Let O be the corner where the two mirrors meet so angle AOB ^circ. Since the normal at A is perpicular to mirror the angle between segment AB and mirror itself is angle OAB ^circ - theta . Similarly the angle between AB and mirror at B is angle OBA ^circ - varphi . Since the angles of triangle OAB to ^circ: ^circ + ^circ - theta + ^circ - varphi ^circ quadLongrightarrowquad theta + varphi ^circ . medskip textbfStep -- Total deviation of the ray. Each reflection deviates the ray's direction of travel by ^circ - theta at A and ^circ - varphi at B. The total deviation after both reflections is ^circ - theta + ^circ - varphi ^circ - theta + varphi ^circ - ^circ ^circ . A total deviation of exactly ^circ means the outgoing ray pos in exactly the opposite direction to the incoming ray. Hence the outgoing ray is parallel in fact antiparallel to the incoming ray. qed bigskip noindent textbfAlternative proof vector form. Place mirror along the x-axis and mirror along the y-axis. Reflection off a horizontal mirror negates the y-component of a ray's direction vector; reflection off a vertical mirror negates the x-component. If the incoming ray has direction d_x d_y then d_x d_y ;xrightarrowtextmirror ; d_x -d_y ;xrightarrowtextmirror ; -d_x -d_y -d_x d_y. The outgoing direction is exactly - times the incoming direction so the two rays are parallel antiparallel -- regardless of the angle of incidence. This is the general two-dimensional corner-reflector result. qed
Meta Information
Exercise:
Show that when light reflects from two mirrors that meet each other at a right angle the outgoing ray is parallel to the incoming ray.
Solution:
center tikzpictureLatex line width.pt % Mirrors drawvery thick - -- noderight Mirror ; drawvery thick - -- nodeabove Mirror ; % Pos coordinate O at ; coordinate A at ; coordinate B at ; coordinate P at ; coordinate C at ; coordinate N at .; % normal helper po at A coordinate N at .; % normal helper po at B % Normals dashed drawdashed gray -. -- ; drawdashed gray -. -- ; % Auxiliary triangle O-A-B drawdotted O -- A; drawdotted O -- B; % Rays draw- thick blue P -- A nodemidway above right incoming; draw- thick blue A -- B; draw- thick blue B -- C nodemidway above right outgoing; % Angle marks pic"theta" draw angle radius.cm angle eccentricity. angle P--A--N; pic"theta" draw angle radius.cm angle eccentricity. angle N--A--B; pic"varphi" draw angle radius.cm angle eccentricity. angle A--B--N; pic"varphi" draw angle radius.cm angle eccentricity. angle N--B--C; pic"^circ" draw angle radius.cm angle A--O--B; nodebelow at A A; nodeleft at B B; nodebelow left at O O; tikzpicture center medskip textbfStep -- Law of reflection. Let the incoming ray strike mirror at po A with angle of incidence theta measured from the normal to mirror . By the law of reflection the reflected angle at A is also theta. This reflected ray travels to mirror and strikes it at po B with angle of incidence varphi measured from the normal to mirror reflecting again at angle varphi. medskip textbfStep -- Triangle OAB. Let O be the corner where the two mirrors meet so angle AOB ^circ. Since the normal at A is perpicular to mirror the angle between segment AB and mirror itself is angle OAB ^circ - theta . Similarly the angle between AB and mirror at B is angle OBA ^circ - varphi . Since the angles of triangle OAB to ^circ: ^circ + ^circ - theta + ^circ - varphi ^circ quadLongrightarrowquad theta + varphi ^circ . medskip textbfStep -- Total deviation of the ray. Each reflection deviates the ray's direction of travel by ^circ - theta at A and ^circ - varphi at B. The total deviation after both reflections is ^circ - theta + ^circ - varphi ^circ - theta + varphi ^circ - ^circ ^circ . A total deviation of exactly ^circ means the outgoing ray pos in exactly the opposite direction to the incoming ray. Hence the outgoing ray is parallel in fact antiparallel to the incoming ray. qed bigskip noindent textbfAlternative proof vector form. Place mirror along the x-axis and mirror along the y-axis. Reflection off a horizontal mirror negates the y-component of a ray's direction vector; reflection off a vertical mirror negates the x-component. If the incoming ray has direction d_x d_y then d_x d_y ;xrightarrowtextmirror ; d_x -d_y ;xrightarrowtextmirror ; -d_x -d_y -d_x d_y. The outgoing direction is exactly - times the incoming direction so the two rays are parallel antiparallel -- regardless of the angle of incidence. This is the general two-dimensional corner-reflector result. qed
Show that when light reflects from two mirrors that meet each other at a right angle the outgoing ray is parallel to the incoming ray.
Solution:
center tikzpictureLatex line width.pt % Mirrors drawvery thick - -- noderight Mirror ; drawvery thick - -- nodeabove Mirror ; % Pos coordinate O at ; coordinate A at ; coordinate B at ; coordinate P at ; coordinate C at ; coordinate N at .; % normal helper po at A coordinate N at .; % normal helper po at B % Normals dashed drawdashed gray -. -- ; drawdashed gray -. -- ; % Auxiliary triangle O-A-B drawdotted O -- A; drawdotted O -- B; % Rays draw- thick blue P -- A nodemidway above right incoming; draw- thick blue A -- B; draw- thick blue B -- C nodemidway above right outgoing; % Angle marks pic"theta" draw angle radius.cm angle eccentricity. angle P--A--N; pic"theta" draw angle radius.cm angle eccentricity. angle N--A--B; pic"varphi" draw angle radius.cm angle eccentricity. angle A--B--N; pic"varphi" draw angle radius.cm angle eccentricity. angle N--B--C; pic"^circ" draw angle radius.cm angle A--O--B; nodebelow at A A; nodeleft at B B; nodebelow left at O O; tikzpicture center medskip textbfStep -- Law of reflection. Let the incoming ray strike mirror at po A with angle of incidence theta measured from the normal to mirror . By the law of reflection the reflected angle at A is also theta. This reflected ray travels to mirror and strikes it at po B with angle of incidence varphi measured from the normal to mirror reflecting again at angle varphi. medskip textbfStep -- Triangle OAB. Let O be the corner where the two mirrors meet so angle AOB ^circ. Since the normal at A is perpicular to mirror the angle between segment AB and mirror itself is angle OAB ^circ - theta . Similarly the angle between AB and mirror at B is angle OBA ^circ - varphi . Since the angles of triangle OAB to ^circ: ^circ + ^circ - theta + ^circ - varphi ^circ quadLongrightarrowquad theta + varphi ^circ . medskip textbfStep -- Total deviation of the ray. Each reflection deviates the ray's direction of travel by ^circ - theta at A and ^circ - varphi at B. The total deviation after both reflections is ^circ - theta + ^circ - varphi ^circ - theta + varphi ^circ - ^circ ^circ . A total deviation of exactly ^circ means the outgoing ray pos in exactly the opposite direction to the incoming ray. Hence the outgoing ray is parallel in fact antiparallel to the incoming ray. qed bigskip noindent textbfAlternative proof vector form. Place mirror along the x-axis and mirror along the y-axis. Reflection off a horizontal mirror negates the y-component of a ray's direction vector; reflection off a vertical mirror negates the x-component. If the incoming ray has direction d_x d_y then d_x d_y ;xrightarrowtextmirror ; d_x -d_y ;xrightarrowtextmirror ; -d_x -d_y -d_x d_y. The outgoing direction is exactly - times the incoming direction so the two rays are parallel antiparallel -- regardless of the angle of incidence. This is the general two-dimensional corner-reflector result. qed
Contained in these collections:
-
Reflexion by uz

