Mensch liegt im Bett
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
No explanation / solution video to this exercise has yet been created.
Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
Ein Mensch liegt im Bett und schläft. Der Schwerpunkt des Bettes liegt genau in der Mitte des Bettes. Das Bett hat eine Masse von kg der Mensch eine Masse von kg. Die Normalkraft am Kopfe des Bettes beträgt N. Das Bett ist .m lang. enumerate item Wo liegt der Schwerpunkt des Menschen und item wie gross ist die Normalkraft am Fusse des Bettes? enumerate
Solution:
Wir betrachten zuerst die Drehmomentgleichung d.h. M_res wobei wir den Drehpunkt am Fusse wählen und den Drehsinn im Gegenuhrzeigersinn: F_g_B fracl + F_g_M l-x - F_N_o l enumerate item Daraus lässt sich direkt der Schwerpunkt des Menschen x bestimmen: x l - fracF_N_o l-F_g_B fraclF_g_M apx .m. item Mit dem Kräftegleichgewicht F_res können wir direkt die fehle Normalkraft bestimmen. Es gilt: F_N_o - F_g_M - F_g_B + F_N_u myRarrow F_N_u F_g_M + F_g_B -F_N_o apx N. enumerate
Ein Mensch liegt im Bett und schläft. Der Schwerpunkt des Bettes liegt genau in der Mitte des Bettes. Das Bett hat eine Masse von kg der Mensch eine Masse von kg. Die Normalkraft am Kopfe des Bettes beträgt N. Das Bett ist .m lang. enumerate item Wo liegt der Schwerpunkt des Menschen und item wie gross ist die Normalkraft am Fusse des Bettes? enumerate
Solution:
Wir betrachten zuerst die Drehmomentgleichung d.h. M_res wobei wir den Drehpunkt am Fusse wählen und den Drehsinn im Gegenuhrzeigersinn: F_g_B fracl + F_g_M l-x - F_N_o l enumerate item Daraus lässt sich direkt der Schwerpunkt des Menschen x bestimmen: x l - fracF_N_o l-F_g_B fraclF_g_M apx .m. item Mit dem Kräftegleichgewicht F_res können wir direkt die fehle Normalkraft bestimmen. Es gilt: F_N_o - F_g_M - F_g_B + F_N_u myRarrow F_N_u F_g_M + F_g_B -F_N_o apx N. enumerate
Meta Information
Exercise:
Ein Mensch liegt im Bett und schläft. Der Schwerpunkt des Bettes liegt genau in der Mitte des Bettes. Das Bett hat eine Masse von kg der Mensch eine Masse von kg. Die Normalkraft am Kopfe des Bettes beträgt N. Das Bett ist .m lang. enumerate item Wo liegt der Schwerpunkt des Menschen und item wie gross ist die Normalkraft am Fusse des Bettes? enumerate
Solution:
Wir betrachten zuerst die Drehmomentgleichung d.h. M_res wobei wir den Drehpunkt am Fusse wählen und den Drehsinn im Gegenuhrzeigersinn: F_g_B fracl + F_g_M l-x - F_N_o l enumerate item Daraus lässt sich direkt der Schwerpunkt des Menschen x bestimmen: x l - fracF_N_o l-F_g_B fraclF_g_M apx .m. item Mit dem Kräftegleichgewicht F_res können wir direkt die fehle Normalkraft bestimmen. Es gilt: F_N_o - F_g_M - F_g_B + F_N_u myRarrow F_N_u F_g_M + F_g_B -F_N_o apx N. enumerate
Ein Mensch liegt im Bett und schläft. Der Schwerpunkt des Bettes liegt genau in der Mitte des Bettes. Das Bett hat eine Masse von kg der Mensch eine Masse von kg. Die Normalkraft am Kopfe des Bettes beträgt N. Das Bett ist .m lang. enumerate item Wo liegt der Schwerpunkt des Menschen und item wie gross ist die Normalkraft am Fusse des Bettes? enumerate
Solution:
Wir betrachten zuerst die Drehmomentgleichung d.h. M_res wobei wir den Drehpunkt am Fusse wählen und den Drehsinn im Gegenuhrzeigersinn: F_g_B fracl + F_g_M l-x - F_N_o l enumerate item Daraus lässt sich direkt der Schwerpunkt des Menschen x bestimmen: x l - fracF_N_o l-F_g_B fraclF_g_M apx .m. item Mit dem Kräftegleichgewicht F_res können wir direkt die fehle Normalkraft bestimmen. Es gilt: F_N_o - F_g_M - F_g_B + F_N_u myRarrow F_N_u F_g_M + F_g_B -F_N_o apx N. enumerate
Contained in these collections:

