Stunden- und Minutenzeiger
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
Need help? Yes, please!
The following quantities appear in the problem:
Geschwindigkeit \(v\) / Radius \(r\) / Winkelgeschwindigkeit / Kreisfrequenz \(\omega\) /
The following formulas must be used to solve the exercise:
\(v = r \omega \quad \)
No explanation / solution video to this exercise has yet been created.
Visit our YouTube-Channel to see solutions to other exercises.
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Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
Im Folgen sei eine Wanduhr mit einem lMO langen Minutenzeiger und einem lSO langen Stundenzeiger zu betrachten. abcliste abc Welche Strecke legt die Spitze des Stundenzeigers zurück währ er von auf geht? abc Welche Geschwindigkeit hat die Spitze des Minutenzeigers? abcliste
Solution:
abcliste abc Der Stundenzeiger legt von auf einen Winkel von ang.rad zurück. Das entspricht einer Bogen-Länge von b gamma r .rad .m .m cm abc Der Minutenzeiger macht in einer Stunde eine volle Umdrehung also einen Winkel von ang.rad; seine Winkelgeschwindigkeit ist damit omegafracpiTfracpis.radianpersecond. Somit finden wir auch die Geschwindigkeit eines bestimmten Punktes auf dem Zeiger in diesem Fall der Zeigerspitze. Sie hängt davon ab wie weit dieser Punkt also die Spitze vom Drehpunkt weg ist: v omega r .radianpersecond .m .meterpersecond .. abcliste
Im Folgen sei eine Wanduhr mit einem lMO langen Minutenzeiger und einem lSO langen Stundenzeiger zu betrachten. abcliste abc Welche Strecke legt die Spitze des Stundenzeigers zurück währ er von auf geht? abc Welche Geschwindigkeit hat die Spitze des Minutenzeigers? abcliste
Solution:
abcliste abc Der Stundenzeiger legt von auf einen Winkel von ang.rad zurück. Das entspricht einer Bogen-Länge von b gamma r .rad .m .m cm abc Der Minutenzeiger macht in einer Stunde eine volle Umdrehung also einen Winkel von ang.rad; seine Winkelgeschwindigkeit ist damit omegafracpiTfracpis.radianpersecond. Somit finden wir auch die Geschwindigkeit eines bestimmten Punktes auf dem Zeiger in diesem Fall der Zeigerspitze. Sie hängt davon ab wie weit dieser Punkt also die Spitze vom Drehpunkt weg ist: v omega r .radianpersecond .m .meterpersecond .. abcliste
Meta Information
Exercise:
Im Folgen sei eine Wanduhr mit einem lMO langen Minutenzeiger und einem lSO langen Stundenzeiger zu betrachten. abcliste abc Welche Strecke legt die Spitze des Stundenzeigers zurück währ er von auf geht? abc Welche Geschwindigkeit hat die Spitze des Minutenzeigers? abcliste
Solution:
abcliste abc Der Stundenzeiger legt von auf einen Winkel von ang.rad zurück. Das entspricht einer Bogen-Länge von b gamma r .rad .m .m cm abc Der Minutenzeiger macht in einer Stunde eine volle Umdrehung also einen Winkel von ang.rad; seine Winkelgeschwindigkeit ist damit omegafracpiTfracpis.radianpersecond. Somit finden wir auch die Geschwindigkeit eines bestimmten Punktes auf dem Zeiger in diesem Fall der Zeigerspitze. Sie hängt davon ab wie weit dieser Punkt also die Spitze vom Drehpunkt weg ist: v omega r .radianpersecond .m .meterpersecond .. abcliste
Im Folgen sei eine Wanduhr mit einem lMO langen Minutenzeiger und einem lSO langen Stundenzeiger zu betrachten. abcliste abc Welche Strecke legt die Spitze des Stundenzeigers zurück währ er von auf geht? abc Welche Geschwindigkeit hat die Spitze des Minutenzeigers? abcliste
Solution:
abcliste abc Der Stundenzeiger legt von auf einen Winkel von ang.rad zurück. Das entspricht einer Bogen-Länge von b gamma r .rad .m .m cm abc Der Minutenzeiger macht in einer Stunde eine volle Umdrehung also einen Winkel von ang.rad; seine Winkelgeschwindigkeit ist damit omegafracpiTfracpis.radianpersecond. Somit finden wir auch die Geschwindigkeit eines bestimmten Punktes auf dem Zeiger in diesem Fall der Zeigerspitze. Sie hängt davon ab wie weit dieser Punkt also die Spitze vom Drehpunkt weg ist: v omega r .radianpersecond .m .meterpersecond .. abcliste
Contained in these collections:
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Kinematik am Kreis by pw
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Bahngeschwindigkeit / Winkelgeschwindigkeit by TeXercises
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Kreisbewegung by pw
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