Double the reactors power output
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
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Exercise:
The effective neutron generation time is the average time between the birth of a neutron prompt or delayed and the emission of a descant neutron asing it induces fission. In a typical reactor this time is approximately TO seconds. A reactor is designed to operate in a delayed supercritical state -- meaning that on average each neutron prompt or delayed leads to kO new neutrons. Under these conditions how long will it take for the reactor to double its power output?
Solution:
Geg T TO T k kO k GesDuration/timetsis Sine the power output is proportional to the amount of neutrons after i log_k leftfracNN_right log_kO leftfracright iP neutron generations the reactors power output is doubled. That takes t i T log_k leftfracPP_right T log_kO leftfracright T tP time. t log_k leftfracPP_right T tP
The effective neutron generation time is the average time between the birth of a neutron prompt or delayed and the emission of a descant neutron asing it induces fission. In a typical reactor this time is approximately TO seconds. A reactor is designed to operate in a delayed supercritical state -- meaning that on average each neutron prompt or delayed leads to kO new neutrons. Under these conditions how long will it take for the reactor to double its power output?
Solution:
Geg T TO T k kO k GesDuration/timetsis Sine the power output is proportional to the amount of neutrons after i log_k leftfracNN_right log_kO leftfracright iP neutron generations the reactors power output is doubled. That takes t i T log_k leftfracPP_right T log_kO leftfracright T tP time. t log_k leftfracPP_right T tP
Meta Information
Exercise:
The effective neutron generation time is the average time between the birth of a neutron prompt or delayed and the emission of a descant neutron asing it induces fission. In a typical reactor this time is approximately TO seconds. A reactor is designed to operate in a delayed supercritical state -- meaning that on average each neutron prompt or delayed leads to kO new neutrons. Under these conditions how long will it take for the reactor to double its power output?
Solution:
Geg T TO T k kO k GesDuration/timetsis Sine the power output is proportional to the amount of neutrons after i log_k leftfracNN_right log_kO leftfracright iP neutron generations the reactors power output is doubled. That takes t i T log_k leftfracPP_right T log_kO leftfracright T tP time. t log_k leftfracPP_right T tP
The effective neutron generation time is the average time between the birth of a neutron prompt or delayed and the emission of a descant neutron asing it induces fission. In a typical reactor this time is approximately TO seconds. A reactor is designed to operate in a delayed supercritical state -- meaning that on average each neutron prompt or delayed leads to kO new neutrons. Under these conditions how long will it take for the reactor to double its power output?
Solution:
Geg T TO T k kO k GesDuration/timetsis Sine the power output is proportional to the amount of neutrons after i log_k leftfracNN_right log_kO leftfracright iP neutron generations the reactors power output is doubled. That takes t i T log_k leftfracPP_right T log_kO leftfracright T tP time. t log_k leftfracPP_right T tP
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Kernspaltung by uz
Asked Quantity:
Zeit \(t\)
in
Sekunde \(\rm s\)
Physical Quantity
Die Zeit beschreibt die Abfolge von Ereignissen, hat also eine eindeutige, nicht umkehrbare Richtung.
Unit
Seit 1967 ist eine Sekunde das 9.192.631.770-fache der Periodendauer der Strahlung, die dem Übergang zwischen den beiden Hyperfeinstrukturniveaus des Grundzustandes von Atomen des Nuklids 133Cs entspricht.
Base?
SI?
Metric?
Coherent?
Imperial?