Billardkugel
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
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Video
\(\LaTeX\)
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Exercise:
Eine Billardkugel treffe auf eine zweite ruhe Billardkugel und versetze ihr zentral einen Kraftstoss der Stärke pq.Ns. Eine Billardkugel habe pq.cm Durchmesser der Gleitreibungskoeffizient zwischen Tisch und Kugel betrage .. abcliste abc Berechne die Anfangsgeschwindigkeit der Kugel wenn sie nach pq.s anfängt zu rollen ohne zu gleiten. abc Berechne die Masse der Kugel. abc Wie gross ist die Geschwindigkeit wenn das schlupffreie Rollen einsetzt? abcliste
Solution:
abcliste abc Für die Anfangsgeschwindigkeit der Billardkugel gilt: v v_ - at v_ v + mu g t Dabei bezeichnet v die Geschwindigkeit der Kugel welche sie ab dem Zeitpunkt des Rollens hat. Für sie gilt ausserdem: v r omega r alpha t r fracMI t r fracrFfracmr^ t fracmu g t Eingesetzt ergibt das: v_ fracmu g t + mu g t fracmu g t pq. abc Die Masse der Billardkugel ist: mv_ p Ft m fracFtv_ pq.kg abc Die Geschwindigkeit ab dem Rollzeitpunkt beträgt: v v_ - mu g t pq. abcliste
Eine Billardkugel treffe auf eine zweite ruhe Billardkugel und versetze ihr zentral einen Kraftstoss der Stärke pq.Ns. Eine Billardkugel habe pq.cm Durchmesser der Gleitreibungskoeffizient zwischen Tisch und Kugel betrage .. abcliste abc Berechne die Anfangsgeschwindigkeit der Kugel wenn sie nach pq.s anfängt zu rollen ohne zu gleiten. abc Berechne die Masse der Kugel. abc Wie gross ist die Geschwindigkeit wenn das schlupffreie Rollen einsetzt? abcliste
Solution:
abcliste abc Für die Anfangsgeschwindigkeit der Billardkugel gilt: v v_ - at v_ v + mu g t Dabei bezeichnet v die Geschwindigkeit der Kugel welche sie ab dem Zeitpunkt des Rollens hat. Für sie gilt ausserdem: v r omega r alpha t r fracMI t r fracrFfracmr^ t fracmu g t Eingesetzt ergibt das: v_ fracmu g t + mu g t fracmu g t pq. abc Die Masse der Billardkugel ist: mv_ p Ft m fracFtv_ pq.kg abc Die Geschwindigkeit ab dem Rollzeitpunkt beträgt: v v_ - mu g t pq. abcliste
Meta Information
Exercise:
Eine Billardkugel treffe auf eine zweite ruhe Billardkugel und versetze ihr zentral einen Kraftstoss der Stärke pq.Ns. Eine Billardkugel habe pq.cm Durchmesser der Gleitreibungskoeffizient zwischen Tisch und Kugel betrage .. abcliste abc Berechne die Anfangsgeschwindigkeit der Kugel wenn sie nach pq.s anfängt zu rollen ohne zu gleiten. abc Berechne die Masse der Kugel. abc Wie gross ist die Geschwindigkeit wenn das schlupffreie Rollen einsetzt? abcliste
Solution:
abcliste abc Für die Anfangsgeschwindigkeit der Billardkugel gilt: v v_ - at v_ v + mu g t Dabei bezeichnet v die Geschwindigkeit der Kugel welche sie ab dem Zeitpunkt des Rollens hat. Für sie gilt ausserdem: v r omega r alpha t r fracMI t r fracrFfracmr^ t fracmu g t Eingesetzt ergibt das: v_ fracmu g t + mu g t fracmu g t pq. abc Die Masse der Billardkugel ist: mv_ p Ft m fracFtv_ pq.kg abc Die Geschwindigkeit ab dem Rollzeitpunkt beträgt: v v_ - mu g t pq. abcliste
Eine Billardkugel treffe auf eine zweite ruhe Billardkugel und versetze ihr zentral einen Kraftstoss der Stärke pq.Ns. Eine Billardkugel habe pq.cm Durchmesser der Gleitreibungskoeffizient zwischen Tisch und Kugel betrage .. abcliste abc Berechne die Anfangsgeschwindigkeit der Kugel wenn sie nach pq.s anfängt zu rollen ohne zu gleiten. abc Berechne die Masse der Kugel. abc Wie gross ist die Geschwindigkeit wenn das schlupffreie Rollen einsetzt? abcliste
Solution:
abcliste abc Für die Anfangsgeschwindigkeit der Billardkugel gilt: v v_ - at v_ v + mu g t Dabei bezeichnet v die Geschwindigkeit der Kugel welche sie ab dem Zeitpunkt des Rollens hat. Für sie gilt ausserdem: v r omega r alpha t r fracMI t r fracrFfracmr^ t fracmu g t Eingesetzt ergibt das: v_ fracmu g t + mu g t fracmu g t pq. abc Die Masse der Billardkugel ist: mv_ p Ft m fracFtv_ pq.kg abc Die Geschwindigkeit ab dem Rollzeitpunkt beträgt: v v_ - mu g t pq. abcliste
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Billardkugel by TeXercises