Brechung
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
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Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
Die folgen Abbildungen zeigen alle einen Lichtstrahl der von Luft in Wasser tritt oder umgekehrt. In der nachstehen Tabelle stehen Einfalls- und Brechungswinkel für den Übergang von Wasser zu Luft. center renewcommandarraystretch. tabular|l|l| hline bf Einfallswinkel alpha_ & bf Brechungswinkel alpha_ hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline tabular center Zeichne jeweils den weiteren Verlauf des Lichtstrahls ein und schreibe alle relevanten Winkel an! nprvmulticols abclist abc phantom. tikzpicturelatex draw -- ; nodebelow right at Luft; nodeabove right at Wasser; draworange- coordinate O -- ++: coordinate A; pathdarkred- -- ++: coordinate B; drawdashed coordinate P -- - coordinate N; tikzpicture abc phantom. tikzpicturelatex draw -- ; nodebelow right at Wasser; nodeabove right at Luft; draworange- coordinate O -- ++: coordinate A; pathdarkred- -- ++-: coordinate B; drawdashed coordinate P -- - coordinate N; tikzpicture abclistnprvmulticols
Solution:
abclist abc phantom. tikzpicturelatex draw -- ; nodebelow right at Luft; nodeabove right at Wasser; draworange- coordinate O -- ++: coordinate A; drawdarkred- -- ++: coordinate B; drawdashed coordinate P -- - coordinate N; tkzMarkAnglesize.POA tkzMarkAnglesize.BOP tkzLabelAnglePOAdegree tkzLabelAngleBOPdegree tikzpicture columnbreak abc phantom. tikzpicturelatex draw -- ; nodebelow right at Wasser; nodeabove right at Luft; draworange- coordinate O -- ++: coordinate A; drawdarkred- -- ++-: coordinate B; drawdashed coordinate P -- - coordinate N; tkzMarkAnglesize.POA tkzMarkAnglesize.NOB tkzLabelAnglePOAdegree tkzLabelAngleNOBdegree tikzpicture abclist
Die folgen Abbildungen zeigen alle einen Lichtstrahl der von Luft in Wasser tritt oder umgekehrt. In der nachstehen Tabelle stehen Einfalls- und Brechungswinkel für den Übergang von Wasser zu Luft. center renewcommandarraystretch. tabular|l|l| hline bf Einfallswinkel alpha_ & bf Brechungswinkel alpha_ hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline tabular center Zeichne jeweils den weiteren Verlauf des Lichtstrahls ein und schreibe alle relevanten Winkel an! nprvmulticols abclist abc phantom. tikzpicturelatex draw -- ; nodebelow right at Luft; nodeabove right at Wasser; draworange- coordinate O -- ++: coordinate A; pathdarkred- -- ++: coordinate B; drawdashed coordinate P -- - coordinate N; tikzpicture abc phantom. tikzpicturelatex draw -- ; nodebelow right at Wasser; nodeabove right at Luft; draworange- coordinate O -- ++: coordinate A; pathdarkred- -- ++-: coordinate B; drawdashed coordinate P -- - coordinate N; tikzpicture abclistnprvmulticols
Solution:
abclist abc phantom. tikzpicturelatex draw -- ; nodebelow right at Luft; nodeabove right at Wasser; draworange- coordinate O -- ++: coordinate A; drawdarkred- -- ++: coordinate B; drawdashed coordinate P -- - coordinate N; tkzMarkAnglesize.POA tkzMarkAnglesize.BOP tkzLabelAnglePOAdegree tkzLabelAngleBOPdegree tikzpicture columnbreak abc phantom. tikzpicturelatex draw -- ; nodebelow right at Wasser; nodeabove right at Luft; draworange- coordinate O -- ++: coordinate A; drawdarkred- -- ++-: coordinate B; drawdashed coordinate P -- - coordinate N; tkzMarkAnglesize.POA tkzMarkAnglesize.NOB tkzLabelAnglePOAdegree tkzLabelAngleNOBdegree tikzpicture abclist
Meta Information
Exercise:
Die folgen Abbildungen zeigen alle einen Lichtstrahl der von Luft in Wasser tritt oder umgekehrt. In der nachstehen Tabelle stehen Einfalls- und Brechungswinkel für den Übergang von Wasser zu Luft. center renewcommandarraystretch. tabular|l|l| hline bf Einfallswinkel alpha_ & bf Brechungswinkel alpha_ hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline tabular center Zeichne jeweils den weiteren Verlauf des Lichtstrahls ein und schreibe alle relevanten Winkel an! nprvmulticols abclist abc phantom. tikzpicturelatex draw -- ; nodebelow right at Luft; nodeabove right at Wasser; draworange- coordinate O -- ++: coordinate A; pathdarkred- -- ++: coordinate B; drawdashed coordinate P -- - coordinate N; tikzpicture abc phantom. tikzpicturelatex draw -- ; nodebelow right at Wasser; nodeabove right at Luft; draworange- coordinate O -- ++: coordinate A; pathdarkred- -- ++-: coordinate B; drawdashed coordinate P -- - coordinate N; tikzpicture abclistnprvmulticols
Solution:
abclist abc phantom. tikzpicturelatex draw -- ; nodebelow right at Luft; nodeabove right at Wasser; draworange- coordinate O -- ++: coordinate A; drawdarkred- -- ++: coordinate B; drawdashed coordinate P -- - coordinate N; tkzMarkAnglesize.POA tkzMarkAnglesize.BOP tkzLabelAnglePOAdegree tkzLabelAngleBOPdegree tikzpicture columnbreak abc phantom. tikzpicturelatex draw -- ; nodebelow right at Wasser; nodeabove right at Luft; draworange- coordinate O -- ++: coordinate A; drawdarkred- -- ++-: coordinate B; drawdashed coordinate P -- - coordinate N; tkzMarkAnglesize.POA tkzMarkAnglesize.NOB tkzLabelAnglePOAdegree tkzLabelAngleNOBdegree tikzpicture abclist
Die folgen Abbildungen zeigen alle einen Lichtstrahl der von Luft in Wasser tritt oder umgekehrt. In der nachstehen Tabelle stehen Einfalls- und Brechungswinkel für den Übergang von Wasser zu Luft. center renewcommandarraystretch. tabular|l|l| hline bf Einfallswinkel alpha_ & bf Brechungswinkel alpha_ hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline degree & degree hline tabular center Zeichne jeweils den weiteren Verlauf des Lichtstrahls ein und schreibe alle relevanten Winkel an! nprvmulticols abclist abc phantom. tikzpicturelatex draw -- ; nodebelow right at Luft; nodeabove right at Wasser; draworange- coordinate O -- ++: coordinate A; pathdarkred- -- ++: coordinate B; drawdashed coordinate P -- - coordinate N; tikzpicture abc phantom. tikzpicturelatex draw -- ; nodebelow right at Wasser; nodeabove right at Luft; draworange- coordinate O -- ++: coordinate A; pathdarkred- -- ++-: coordinate B; drawdashed coordinate P -- - coordinate N; tikzpicture abclistnprvmulticols
Solution:
abclist abc phantom. tikzpicturelatex draw -- ; nodebelow right at Luft; nodeabove right at Wasser; draworange- coordinate O -- ++: coordinate A; drawdarkred- -- ++: coordinate B; drawdashed coordinate P -- - coordinate N; tkzMarkAnglesize.POA tkzMarkAnglesize.BOP tkzLabelAnglePOAdegree tkzLabelAngleBOPdegree tikzpicture columnbreak abc phantom. tikzpicturelatex draw -- ; nodebelow right at Wasser; nodeabove right at Luft; draworange- coordinate O -- ++: coordinate A; drawdarkred- -- ++-: coordinate B; drawdashed coordinate P -- - coordinate N; tkzMarkAnglesize.POA tkzMarkAnglesize.NOB tkzLabelAnglePOAdegree tkzLabelAngleNOBdegree tikzpicture abclist
Contained in these collections
| Title | Creator | Matched on |
|---|---|---|
| Lichtstrahl durch mehrere Medien | pw | tags |
| Lichtstrahl durch mehrere Medien | pw | tags |
| Brechung | pw | tagstitle |
| Luft, Öl, Plexiglas, Wasser | pw | tags |
| Lichtstrahl durch mehrere Medien | pw | tags |
Similar exercises (26)
| Title | Creator | Matched on |
|---|---|---|
| Lichtstrahl durch mehrere Medien | pw | tags |
| Lichtstrahl durch mehrere Medien | pw | tags |
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| Luft, Öl, Plexiglas, Wasser | pw | tags |
| Lichtstrahl durch mehrere Medien | pw | tags |
| Wasser, Luft und Plexiglas | pw | tags |
| Brechung | pw | tagstitle |
| Brechung | pw | tagstitle |
| Brechung | pw | tagstitle |
| Luft, Öl, Plexiglas, Wasser | pw | tags |
| Brechung | pw | title |
| Brechungsgesetz | uz | tags |
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| Deflected beam of light | uz | tags |
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