Turmspringer
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
Need help? Yes, please!
The following quantities appear in the problem:
Masse \(m\) / Kraft \(F\) / Geschwindigkeit \(v\) / Strecke \(s\) / Beschleunigung \(a\) /
The following formulas must be used to solve the exercise:
\(s = \dfrac{v^2-v_0^2}{2a} \quad \) \(F = ma \quad \)
Exercise:
Ein Turmspringer mO springt vom saO-Turm ins Wasser wo er mit FO abgebremst wird. Wie tief taucht der Springer ins Wasser ein?
Solution:
Geg m mO m s_ saO sa F FO F % GesEauchtiefe/-Streckes_sim Wenn der Turmspringer auf dem saO-Brett startet so hat er in dem Moment wo er anfängt ins Wasser einzutauchen v sqrtgs_ sqrt ncg sa .meterpersecond Geschwindigkeit. Das Wasser verändert dann die Geschwindigkeit des Turmspringers mit a fracFm fracFm a Brems-Beschleunigung. Der Turmspringer taucht also s_ fracv^a fracgs_fracFm fracmgs_F fracv^ a sb approx sbS ins Wasser ein. % s_ fracmgs_F sbS
Ein Turmspringer mO springt vom saO-Turm ins Wasser wo er mit FO abgebremst wird. Wie tief taucht der Springer ins Wasser ein?
Solution:
Geg m mO m s_ saO sa F FO F % GesEauchtiefe/-Streckes_sim Wenn der Turmspringer auf dem saO-Brett startet so hat er in dem Moment wo er anfängt ins Wasser einzutauchen v sqrtgs_ sqrt ncg sa .meterpersecond Geschwindigkeit. Das Wasser verändert dann die Geschwindigkeit des Turmspringers mit a fracFm fracFm a Brems-Beschleunigung. Der Turmspringer taucht also s_ fracv^a fracgs_fracFm fracmgs_F fracv^ a sb approx sbS ins Wasser ein. % s_ fracmgs_F sbS
Meta Information
Exercise:
Ein Turmspringer mO springt vom saO-Turm ins Wasser wo er mit FO abgebremst wird. Wie tief taucht der Springer ins Wasser ein?
Solution:
Geg m mO m s_ saO sa F FO F % GesEauchtiefe/-Streckes_sim Wenn der Turmspringer auf dem saO-Brett startet so hat er in dem Moment wo er anfängt ins Wasser einzutauchen v sqrtgs_ sqrt ncg sa .meterpersecond Geschwindigkeit. Das Wasser verändert dann die Geschwindigkeit des Turmspringers mit a fracFm fracFm a Brems-Beschleunigung. Der Turmspringer taucht also s_ fracv^a fracgs_fracFm fracmgs_F fracv^ a sb approx sbS ins Wasser ein. % s_ fracmgs_F sbS
Ein Turmspringer mO springt vom saO-Turm ins Wasser wo er mit FO abgebremst wird. Wie tief taucht der Springer ins Wasser ein?
Solution:
Geg m mO m s_ saO sa F FO F % GesEauchtiefe/-Streckes_sim Wenn der Turmspringer auf dem saO-Brett startet so hat er in dem Moment wo er anfängt ins Wasser einzutauchen v sqrtgs_ sqrt ncg sa .meterpersecond Geschwindigkeit. Das Wasser verändert dann die Geschwindigkeit des Turmspringers mit a fracFm fracFm a Brems-Beschleunigung. Der Turmspringer taucht also s_ fracv^a fracgs_fracFm fracmgs_F fracv^ a sb approx sbS ins Wasser ein. % s_ fracmgs_F sbS
Contained in these collections:
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Kraftwirkungsgesetz by uz
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Turmspringer by TeXercises
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Aktionsprinzip by pw
Asked Quantity:
Strecke \(s\)
in
Meter \(\rm m\)
This is the original exercise.
Title | Creator | |||
---|---|---|---|---|
Turmspringer | aej |
Physical Quantity
Strecke \(s\)
Länge eines Weges zwischen zwei Punkten
Unit
Der Meter ist dadurch definiert, dass der Lichtgeschwindigkeit im Vakuum \(c\) ein fester Wert zugewiesen wurde und die Sekunde (\(\rm s\)) ebenfalls über eine Naturkonstante, die Schwingungsfrequenz definiert ist.
Base?
SI?
Metric?
Coherent?
Imperial?