Klotz ziehen
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
No explanation / solution video to this exercise has yet been created.
Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
Ein Klotz der Masse kg wird durch einer Kraft vec F über eine Oberfläche gezogen vgl. Abb.. Der Gleitreibungskoeffizient zwischen Klotz und Oberfläche sei .. Bestimmen Sie die Kraft vec F so dass der Klotz eine konstante Beschleunigung von ^ hat. center tikzpicturescale. % Boden draw line widthpt drawgray -. -- -.; % Klotz draw fillbrown!drawbrown rectangle node fns m ; % Kraft draw thick - . -- .. node right fns vec F; tikzpicture center
Solution:
Aus Newton I in vertikaler Richtung erhalten wir: F_resy myRarrow F_N F_g mg. In horizontaler Richtung erhalten wir aus Newton II: F_resx ma myRarrow F- F_R ma myRarrow F ma+mu_Gg apx N wobei F_R mu_GF_N ist.
Ein Klotz der Masse kg wird durch einer Kraft vec F über eine Oberfläche gezogen vgl. Abb.. Der Gleitreibungskoeffizient zwischen Klotz und Oberfläche sei .. Bestimmen Sie die Kraft vec F so dass der Klotz eine konstante Beschleunigung von ^ hat. center tikzpicturescale. % Boden draw line widthpt drawgray -. -- -.; % Klotz draw fillbrown!drawbrown rectangle node fns m ; % Kraft draw thick - . -- .. node right fns vec F; tikzpicture center
Solution:
Aus Newton I in vertikaler Richtung erhalten wir: F_resy myRarrow F_N F_g mg. In horizontaler Richtung erhalten wir aus Newton II: F_resx ma myRarrow F- F_R ma myRarrow F ma+mu_Gg apx N wobei F_R mu_GF_N ist.
Meta Information
Exercise:
Ein Klotz der Masse kg wird durch einer Kraft vec F über eine Oberfläche gezogen vgl. Abb.. Der Gleitreibungskoeffizient zwischen Klotz und Oberfläche sei .. Bestimmen Sie die Kraft vec F so dass der Klotz eine konstante Beschleunigung von ^ hat. center tikzpicturescale. % Boden draw line widthpt drawgray -. -- -.; % Klotz draw fillbrown!drawbrown rectangle node fns m ; % Kraft draw thick - . -- .. node right fns vec F; tikzpicture center
Solution:
Aus Newton I in vertikaler Richtung erhalten wir: F_resy myRarrow F_N F_g mg. In horizontaler Richtung erhalten wir aus Newton II: F_resx ma myRarrow F- F_R ma myRarrow F ma+mu_Gg apx N wobei F_R mu_GF_N ist.
Ein Klotz der Masse kg wird durch einer Kraft vec F über eine Oberfläche gezogen vgl. Abb.. Der Gleitreibungskoeffizient zwischen Klotz und Oberfläche sei .. Bestimmen Sie die Kraft vec F so dass der Klotz eine konstante Beschleunigung von ^ hat. center tikzpicturescale. % Boden draw line widthpt drawgray -. -- -.; % Klotz draw fillbrown!drawbrown rectangle node fns m ; % Kraft draw thick - . -- .. node right fns vec F; tikzpicture center
Solution:
Aus Newton I in vertikaler Richtung erhalten wir: F_resy myRarrow F_N F_g mg. In horizontaler Richtung erhalten wir aus Newton II: F_resx ma myRarrow F- F_R ma myRarrow F ma+mu_Gg apx N wobei F_R mu_GF_N ist.
Contained in these collections
| Title | Creator | Matched on |
|---|---|---|
| Halten einer Kiste | cm | tags |
| Körper ziehen | cm | tags |
| Hochziehen | cm | tags |
| Kleines Kind | cm | tags |
| Realer freier Fall | cm | tags |
Similar exercises (16)
| Title | Creator | Matched on |
|---|---|---|
| Halten einer Kiste | cm | tags |
| Körper ziehen | cm | tags |
| Hochziehen | cm | tags |
| Kleines Kind | cm | tags |
| Realer freier Fall | cm | tags |
| Gespannte Feder | cm | tags |
| Rampe mit Feder | cm | tags |
| Zwei Massen und die Gleitreibung | cm | tags |
| Zwei Massen im Gleichgewicht | cm | tags |
| Schiefe Feder | cm | tags |
| Rutschen | cm | tags |
| Masse und Feder | cm | tags |
| Nicht Rutschen | cm | tags |
| Hochziehen einfach | cm | tags |
| Masse und Feder | rb | tags |
| Korrigieren und Verbessern | cm | tags |

