Strecke in Figur
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
Short
Video
\(\LaTeX\)
No explanation / solution video to this exercise has yet been created.
Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Visit our YouTube-Channel to see solutions to other exercises.
Don't forget to subscribe to our channel, like the videos and leave comments!
Exercise:
center tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at .. beta; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; drawdashed B -- .. -- tikzpicture center ABCD ist ein Quadrat BCE ein gleichseitiges Dreieck. Die Seitenlänge a des Quadrates beträgt a. Berechne x overlineEF und y overlineAF.
Solution:
Als erstes berechnen wir den ganzen Winkel gamma grün. Wir wissen dass die linke Seite ang ist und die rechte Seite ang beträgt da bei einem gleichseitigen Dreieck immer alle Winkel ang sind. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillgreen -- . -- .. -- ; tikzpicture pgfmathsetmacroresult+ gamma ang + ang numresult^circ Nun kann delta gelb berechnet werden. Wir wissen dass das Dreieck CDE ang hat und gamma schon ang ist. Die anderen zwei Winkel müssen gleich gross sein. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillyellow -- . -- ; tikzpicture pgfmathsetmacroresult-/ delta fracang-gamma fracang-ang numresult^circ pgfmathsetmacroresulta/cos-+/ Jetzt können wir die Strecke overlineDF mit der Strecke overlineCD und delta berechnen. DF fracoverlineCDcos delta fracoverlineCDcosfracang-gamma fracacosfracang-ang + ang numresult newpage Der dritte Winkel epsilon blau im overlineCDF Dreieck kann nun auch berechnet werden. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillblue -- . -- .; tikzpicture pgfmathsetmacroresult----/ epsilon ang - ang - delta ang - ang - fracang-gamma ang - ang - fracang- ang - ang numresult^circ pgfmathsetmacroresultsin-/*a/cos-+/ Die Strecke overlineCF kann berechnet werden. overlineCF sindelta overlineDF sinleftfracang-gammaright fracoverlineCDcosfracang-gamma sin leftfracang-angright fracacosfracang-ang + ang numresult pgfmathsetmacroresulta - result overlineBF ist somit: overlineBF a - overlineCF a - sindelta overlineDF a - sinleftfracang-gammaright fracoverlineCDcosfracang-gamma a - sin leftfracang-angright fracacosfracang-ang + ang numresult pgfmathsetmacroresultysqrta^ + result ^ Und jetzt kann damit die Strecke y mit Pythagoras berechnet werden. y sqrtoverlineAB^ + overlineBF^ sqrta^ + a - sindelta overlineDF^ sqrta^ + lefta - sinleftfracang-gammaright fracoverlineCDcosfracang-gammaright^ sqrta^ + lefta - sin leftfracang-angright fracacosfracang-ang + angright^ numresulty Jetzt wird die Hilfslinie z mit dem Winkel beta berechnet. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at .. beta; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; drawdashed B -- .. -- tikzpicture pgfmathsetmacroresultzsin*a z sinbeta overlineBE sinang a numresultz newpage Und mit der Hilfslinie z und dem Gegenwinkel von epsilon Phi gelb kann nun noch x berechnet werden. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillyellow -- . -- .; tikzpicture pgfmathsetmacroresultxresultz/sin----/ x fraczsin Phi fracsinbeta overlineBEsinang - ang - delta fracsinang aang - ang - fracang- ang - ang numresultx sectionErgebnis itemize item Der Wert y ist numresulty. item Der Wert x ist numresultx. itemize
center tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at .. beta; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; drawdashed B -- .. -- tikzpicture center ABCD ist ein Quadrat BCE ein gleichseitiges Dreieck. Die Seitenlänge a des Quadrates beträgt a. Berechne x overlineEF und y overlineAF.
Solution:
Als erstes berechnen wir den ganzen Winkel gamma grün. Wir wissen dass die linke Seite ang ist und die rechte Seite ang beträgt da bei einem gleichseitigen Dreieck immer alle Winkel ang sind. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillgreen -- . -- .. -- ; tikzpicture pgfmathsetmacroresult+ gamma ang + ang numresult^circ Nun kann delta gelb berechnet werden. Wir wissen dass das Dreieck CDE ang hat und gamma schon ang ist. Die anderen zwei Winkel müssen gleich gross sein. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillyellow -- . -- ; tikzpicture pgfmathsetmacroresult-/ delta fracang-gamma fracang-ang numresult^circ pgfmathsetmacroresulta/cos-+/ Jetzt können wir die Strecke overlineDF mit der Strecke overlineCD und delta berechnen. DF fracoverlineCDcos delta fracoverlineCDcosfracang-gamma fracacosfracang-ang + ang numresult newpage Der dritte Winkel epsilon blau im overlineCDF Dreieck kann nun auch berechnet werden. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillblue -- . -- .; tikzpicture pgfmathsetmacroresult----/ epsilon ang - ang - delta ang - ang - fracang-gamma ang - ang - fracang- ang - ang numresult^circ pgfmathsetmacroresultsin-/*a/cos-+/ Die Strecke overlineCF kann berechnet werden. overlineCF sindelta overlineDF sinleftfracang-gammaright fracoverlineCDcosfracang-gamma sin leftfracang-angright fracacosfracang-ang + ang numresult pgfmathsetmacroresulta - result overlineBF ist somit: overlineBF a - overlineCF a - sindelta overlineDF a - sinleftfracang-gammaright fracoverlineCDcosfracang-gamma a - sin leftfracang-angright fracacosfracang-ang + ang numresult pgfmathsetmacroresultysqrta^ + result ^ Und jetzt kann damit die Strecke y mit Pythagoras berechnet werden. y sqrtoverlineAB^ + overlineBF^ sqrta^ + a - sindelta overlineDF^ sqrta^ + lefta - sinleftfracang-gammaright fracoverlineCDcosfracang-gammaright^ sqrta^ + lefta - sin leftfracang-angright fracacosfracang-ang + angright^ numresulty Jetzt wird die Hilfslinie z mit dem Winkel beta berechnet. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at .. beta; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; drawdashed B -- .. -- tikzpicture pgfmathsetmacroresultzsin*a z sinbeta overlineBE sinang a numresultz newpage Und mit der Hilfslinie z und dem Gegenwinkel von epsilon Phi gelb kann nun noch x berechnet werden. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillyellow -- . -- .; tikzpicture pgfmathsetmacroresultxresultz/sin----/ x fraczsin Phi fracsinbeta overlineBEsinang - ang - delta fracsinang aang - ang - fracang- ang - ang numresultx sectionErgebnis itemize item Der Wert y ist numresulty. item Der Wert x ist numresultx. itemize
Meta Information
Exercise:
center tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at .. beta; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; drawdashed B -- .. -- tikzpicture center ABCD ist ein Quadrat BCE ein gleichseitiges Dreieck. Die Seitenlänge a des Quadrates beträgt a. Berechne x overlineEF und y overlineAF.
Solution:
Als erstes berechnen wir den ganzen Winkel gamma grün. Wir wissen dass die linke Seite ang ist und die rechte Seite ang beträgt da bei einem gleichseitigen Dreieck immer alle Winkel ang sind. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillgreen -- . -- .. -- ; tikzpicture pgfmathsetmacroresult+ gamma ang + ang numresult^circ Nun kann delta gelb berechnet werden. Wir wissen dass das Dreieck CDE ang hat und gamma schon ang ist. Die anderen zwei Winkel müssen gleich gross sein. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillyellow -- . -- ; tikzpicture pgfmathsetmacroresult-/ delta fracang-gamma fracang-ang numresult^circ pgfmathsetmacroresulta/cos-+/ Jetzt können wir die Strecke overlineDF mit der Strecke overlineCD und delta berechnen. DF fracoverlineCDcos delta fracoverlineCDcosfracang-gamma fracacosfracang-ang + ang numresult newpage Der dritte Winkel epsilon blau im overlineCDF Dreieck kann nun auch berechnet werden. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillblue -- . -- .; tikzpicture pgfmathsetmacroresult----/ epsilon ang - ang - delta ang - ang - fracang-gamma ang - ang - fracang- ang - ang numresult^circ pgfmathsetmacroresultsin-/*a/cos-+/ Die Strecke overlineCF kann berechnet werden. overlineCF sindelta overlineDF sinleftfracang-gammaright fracoverlineCDcosfracang-gamma sin leftfracang-angright fracacosfracang-ang + ang numresult pgfmathsetmacroresulta - result overlineBF ist somit: overlineBF a - overlineCF a - sindelta overlineDF a - sinleftfracang-gammaright fracoverlineCDcosfracang-gamma a - sin leftfracang-angright fracacosfracang-ang + ang numresult pgfmathsetmacroresultysqrta^ + result ^ Und jetzt kann damit die Strecke y mit Pythagoras berechnet werden. y sqrtoverlineAB^ + overlineBF^ sqrta^ + a - sindelta overlineDF^ sqrta^ + lefta - sinleftfracang-gammaright fracoverlineCDcosfracang-gammaright^ sqrta^ + lefta - sin leftfracang-angright fracacosfracang-ang + angright^ numresulty Jetzt wird die Hilfslinie z mit dem Winkel beta berechnet. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at .. beta; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; drawdashed B -- .. -- tikzpicture pgfmathsetmacroresultzsin*a z sinbeta overlineBE sinang a numresultz newpage Und mit der Hilfslinie z und dem Gegenwinkel von epsilon Phi gelb kann nun noch x berechnet werden. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillyellow -- . -- .; tikzpicture pgfmathsetmacroresultxresultz/sin----/ x fraczsin Phi fracsinbeta overlineBEsinang - ang - delta fracsinang aang - ang - fracang- ang - ang numresultx sectionErgebnis itemize item Der Wert y ist numresulty. item Der Wert x ist numresultx. itemize
center tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at .. beta; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; drawdashed B -- .. -- tikzpicture center ABCD ist ein Quadrat BCE ein gleichseitiges Dreieck. Die Seitenlänge a des Quadrates beträgt a. Berechne x overlineEF und y overlineAF.
Solution:
Als erstes berechnen wir den ganzen Winkel gamma grün. Wir wissen dass die linke Seite ang ist und die rechte Seite ang beträgt da bei einem gleichseitigen Dreieck immer alle Winkel ang sind. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillgreen -- . -- .. -- ; tikzpicture pgfmathsetmacroresult+ gamma ang + ang numresult^circ Nun kann delta gelb berechnet werden. Wir wissen dass das Dreieck CDE ang hat und gamma schon ang ist. Die anderen zwei Winkel müssen gleich gross sein. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillyellow -- . -- ; tikzpicture pgfmathsetmacroresult-/ delta fracang-gamma fracang-ang numresult^circ pgfmathsetmacroresulta/cos-+/ Jetzt können wir die Strecke overlineDF mit der Strecke overlineCD und delta berechnen. DF fracoverlineCDcos delta fracoverlineCDcosfracang-gamma fracacosfracang-ang + ang numresult newpage Der dritte Winkel epsilon blau im overlineCDF Dreieck kann nun auch berechnet werden. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillblue -- . -- .; tikzpicture pgfmathsetmacroresult----/ epsilon ang - ang - delta ang - ang - fracang-gamma ang - ang - fracang- ang - ang numresult^circ pgfmathsetmacroresultsin-/*a/cos-+/ Die Strecke overlineCF kann berechnet werden. overlineCF sindelta overlineDF sinleftfracang-gammaright fracoverlineCDcosfracang-gamma sin leftfracang-angright fracacosfracang-ang + ang numresult pgfmathsetmacroresulta - result overlineBF ist somit: overlineBF a - overlineCF a - sindelta overlineDF a - sinleftfracang-gammaright fracoverlineCDcosfracang-gamma a - sin leftfracang-angright fracacosfracang-ang + ang numresult pgfmathsetmacroresultysqrta^ + result ^ Und jetzt kann damit die Strecke y mit Pythagoras berechnet werden. y sqrtoverlineAB^ + overlineBF^ sqrta^ + a - sindelta overlineDF^ sqrta^ + lefta - sinleftfracang-gammaright fracoverlineCDcosfracang-gammaright^ sqrta^ + lefta - sin leftfracang-angright fracacosfracang-ang + angright^ numresulty Jetzt wird die Hilfslinie z mit dem Winkel beta berechnet. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at .. beta; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; drawdashed B -- .. -- tikzpicture pgfmathsetmacroresultzsin*a z sinbeta overlineBE sinang a numresultz newpage Und mit der Hilfslinie z und dem Gegenwinkel von epsilon Phi gelb kann nun noch x berechnet werden. tikzpicture coordinate A at ; coordinate B at ; coordinate C at ; coordinate D at ; coordinate E at ; coordinate F at ; coordinate G at ; node at -. A; node at -. B; node at . C; node at . D; node at . E; node at .. F; node at . y; node at .. x; node at . z; node at -. a; drawthick A -- B -- C -- D -- A; drawthick B -- C -- E -- B; drawthick D -- F; drawthick color red F -- A; drawthick color red F -- E; drawdashed color green G -- E; fillyellow -- . -- .; tikzpicture pgfmathsetmacroresultxresultz/sin----/ x fraczsin Phi fracsinbeta overlineBEsinang - ang - delta fracsinang aang - ang - fracang- ang - ang numresultx sectionErgebnis itemize item Der Wert y ist numresulty. item Der Wert x ist numresultx. itemize
Contained in these collections
| Title | Creator | Matched on |
|---|---|---|
| Winkel in geometrischer Figur | uz | tags |
| Entfernung von Punkten | uz | tags |
| Strecke in Figur berechnen | uz | tags |
| Strecke | uz | tags |
| Winkel in Dreieck | uz | tags |
Similar exercises (10)
| Title | Creator | Matched on |
|---|---|---|
| Winkel in geometrischer Figur | uz | tags |
| Entfernung von Punkten | uz | tags |
| Strecke in Figur berechnen | uz | tags |
| Strecke | uz | tags |
| Winkel in Dreieck | uz | tags |
| Gleichschenkliges Dreieck | uz | tags |
| Winkel im Kreis | uz | tags |
| Fläche | uz | tags |
| Flächeninhalt | uz | tags |
| Flächeninhalt Trapez | uz | tags |

