Winkel in geometrischer Figur
About points...
We associate a certain number of points with each exercise.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
When you click an exercise into a collection, this number will be taken as points for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit the number of points for the exercise in the collection independently, without any effect on "points by default" as represented by the number here.
That being said... How many "default points" should you associate with an exercise upon creation?
As with difficulty, there is no straight forward and generally accepted way.
But as a guideline, we tend to give as many points by default as there are mathematical steps to do in the exercise.
Again, very vague... But the number should kind of represent the "work" required.
About difficulty...
We associate a certain difficulty with each exercise.
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
When you click an exercise into a collection, this number will be taken as difficulty for the exercise, kind of "by default".
But once the exercise is on the collection, you can edit its difficulty in the collection independently, without any effect on the "difficulty by default" here.
Why we use chess pieces? Well... we like chess, we like playing around with \(\LaTeX\)-fonts, we wanted symbols that need less space than six stars in a table-column... But in your layouts, you are of course free to indicate the difficulty of the exercise the way you want.
That being said... How "difficult" is an exercise? It depends on many factors, like what was being taught etc.
In physics exercises, we try to follow this pattern:
Level 1 - One formula (one you would find in a reference book) is enough to solve the exercise. Example exercise
Level 2 - Two formulas are needed, it's possible to compute an "in-between" solution, i.e. no algebraic equation needed. Example exercise
Level 3 - "Chain-computations" like on level 2, but 3+ calculations. Still, no equations, i.e. you are not forced to solve it in an algebraic manner. Example exercise
Level 4 - Exercise needs to be solved by algebraic equations, not possible to calculate numerical "in-between" results. Example exercise
Level 5 -
Level 6 -
Question
Solution
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\(\LaTeX\)
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Exercise:
Berechne varepsilon und x. center tikzpicturescale % Halbkreis drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; tikzpicture center
Solution:
Wir benötigen immer rechtwinklige Dreiecke und diese können in der Figur auf zwei Arten eingebaut werden: tikzpicturescale. scope % Halbkreis fillpink -- . -- .. -- cycle; drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawdashed . -- ..; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; scope scopexshiftcm % Halbkreis fillpink -- -- . -- cycle; drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawdashed -- .; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; scope tikzpicture cos varepsilon fracax quad cos varepsilon fracxa Durch Gleichsetzen der beiden Werte für cos varepsilon ergibt sich: fracax fracxa Multiplizieren wir beide Seiten mit x erhalten wir: pgfmathsetmacrox/*a* a x x^ Daraus folgt: pgfmathparsesqrta/x letepgfmathresult x^ fracax quad Rightarrow quad x sqrtfracax approx e Für den Winkel varepsilon ergibt sich: pgfmathsetmacroy/*a pgfmathsetmacroepsacosy*e cos varepsilon fracxa y x y sqrtfracax varepsilon arccoslefty sqrtfracaxright Rightarrow quad varepsilon approx eps^circ
Berechne varepsilon und x. center tikzpicturescale % Halbkreis drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; tikzpicture center
Solution:
Wir benötigen immer rechtwinklige Dreiecke und diese können in der Figur auf zwei Arten eingebaut werden: tikzpicturescale. scope % Halbkreis fillpink -- . -- .. -- cycle; drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawdashed . -- ..; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; scope scopexshiftcm % Halbkreis fillpink -- -- . -- cycle; drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawdashed -- .; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; scope tikzpicture cos varepsilon fracax quad cos varepsilon fracxa Durch Gleichsetzen der beiden Werte für cos varepsilon ergibt sich: fracax fracxa Multiplizieren wir beide Seiten mit x erhalten wir: pgfmathsetmacrox/*a* a x x^ Daraus folgt: pgfmathparsesqrta/x letepgfmathresult x^ fracax quad Rightarrow quad x sqrtfracax approx e Für den Winkel varepsilon ergibt sich: pgfmathsetmacroy/*a pgfmathsetmacroepsacosy*e cos varepsilon fracxa y x y sqrtfracax varepsilon arccoslefty sqrtfracaxright Rightarrow quad varepsilon approx eps^circ
Meta Information
Exercise:
Berechne varepsilon und x. center tikzpicturescale % Halbkreis drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; tikzpicture center
Solution:
Wir benötigen immer rechtwinklige Dreiecke und diese können in der Figur auf zwei Arten eingebaut werden: tikzpicturescale. scope % Halbkreis fillpink -- . -- .. -- cycle; drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawdashed . -- ..; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; scope scopexshiftcm % Halbkreis fillpink -- -- . -- cycle; drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawdashed -- .; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; scope tikzpicture cos varepsilon fracax quad cos varepsilon fracxa Durch Gleichsetzen der beiden Werte für cos varepsilon ergibt sich: fracax fracxa Multiplizieren wir beide Seiten mit x erhalten wir: pgfmathsetmacrox/*a* a x x^ Daraus folgt: pgfmathparsesqrta/x letepgfmathresult x^ fracax quad Rightarrow quad x sqrtfracax approx e Für den Winkel varepsilon ergibt sich: pgfmathsetmacroy/*a pgfmathsetmacroepsacosy*e cos varepsilon fracxa y x y sqrtfracax varepsilon arccoslefty sqrtfracaxright Rightarrow quad varepsilon approx eps^circ
Berechne varepsilon und x. center tikzpicturescale % Halbkreis drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; tikzpicture center
Solution:
Wir benötigen immer rechtwinklige Dreiecke und diese können in der Figur auf zwei Arten eingebaut werden: tikzpicturescale. scope % Halbkreis fillpink -- . -- .. -- cycle; drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawdashed . -- ..; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; scope scopexshiftcm % Halbkreis fillpink -- -- . -- cycle; drawthick arcstart angle angle radius.; drawthick -- ; drawthick -- .; drawthick -- .; drawdashed -- .; drawthick . arcstart angle angle. radius.; % Punkte nodebelow at A; nodebelow at B; nodebelow at . M; nodebelow at . a; % Beschriftungen nodeabove at .. x; nodeabove at .. x; nodebelow at .. x; nodebelow at .. x; noderight at .. varepsilon; scope tikzpicture cos varepsilon fracax quad cos varepsilon fracxa Durch Gleichsetzen der beiden Werte für cos varepsilon ergibt sich: fracax fracxa Multiplizieren wir beide Seiten mit x erhalten wir: pgfmathsetmacrox/*a* a x x^ Daraus folgt: pgfmathparsesqrta/x letepgfmathresult x^ fracax quad Rightarrow quad x sqrtfracax approx e Für den Winkel varepsilon ergibt sich: pgfmathsetmacroy/*a pgfmathsetmacroepsacosy*e cos varepsilon fracxa y x y sqrtfracax varepsilon arccoslefty sqrtfracaxright Rightarrow quad varepsilon approx eps^circ
Contained in these collections
| Title | Creator | Matched on |
|---|---|---|
| Gleichschenkliges Dreieck | uz | tags |
| Entfernung von Punkten | uz | tags |
| Strecke in Figur | uz | tags |
| Strecke in Figur berechnen | uz | tags |
| Strecke | uz | tags |
Similar exercises (10)
| Title | Creator | Matched on |
|---|---|---|
| Gleichschenkliges Dreieck | uz | tags |
| Entfernung von Punkten | uz | tags |
| Strecke in Figur | uz | tags |
| Strecke in Figur berechnen | uz | tags |
| Strecke | uz | tags |
| Winkel in Dreieck | uz | tags |
| Winkel im Kreis | uz | tags |
| Fläche | uz | tags |
| Flächeninhalt | uz | tags |
| Flächeninhalt Trapez | uz | tags |

